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Post by Wavelength on Jan 31, 2014 22:35:17 GMT
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Feb 8, 2014 12:36:41 GMT
I'm Back, and posting random stuff, Till I can figure out how to use the message system.
Hmm since it's a new forum...we might want to re-haul the system for this RP, perhaps? I think it got, a bit to complicated.
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Post by Midnight_Aurora on Feb 8, 2014 12:45:02 GMT
well Rundo glade to have you back. I can't wait to see you in RP again.
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Post by wanderingmagus on Feb 8, 2014 20:54:56 GMT
sure, if you want. I'm open to any suggestions!
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Feb 8, 2014 23:34:56 GMT
Sure I'll work a pitch for a new system within the next few days. I'll try to keep it simple, yet base it off the concepts of the previous system.
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Post by wanderingmagus on Feb 9, 2014 6:55:47 GMT
thanks! ^^
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Feb 9, 2014 11:31:26 GMT
Would probably be a good idea to know which players are rejoining
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Post by Midnight_Aurora on Feb 9, 2014 15:55:34 GMT
already made tech's and TC101 is just a summonable pet/construct. Highly advanced mind you. Also made a few changes to better make notable that he is a bit more knowledgeable then some. Please refer to my sign up post.
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Post by wanderingmagus on Feb 10, 2014 7:02:20 GMT
let's see, tech is rejoining, I'm rejoining, you're rejoining, majem is possibly rejoining. probably asterian, if he can find "time". the stars might be joining too. probably not bleyd. not sure about any others.
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Feb 12, 2014 13:27:25 GMT
UPDATE: It might take a few more days to rebuild. Mainly because of time constraints, and mental fortitude (not enough sleep of late.) But it looks like it'll be a lot simpler; meaning more focus on role-play, and that it'll be easier to design encounters.
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Post by Midnight_Aurora on Feb 12, 2014 19:37:05 GMT
Cool! So when do I get my legendary wings back?
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Feb 17, 2014 21:12:12 GMT
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Post by Midnight_Aurora on Feb 18, 2014 16:33:16 GMT
So are these the only weapons we can choose from for this?
OR
Can I get the dual guns I talked about before?
I think the Wing-Blades would make a better armor/shield then a weapon this time around.
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Feb 18, 2014 17:09:53 GMT
yea the wing blades were a bit difficult to work in last time around... meaning a nightmare this time, since I'm simplifying things. as for guns... proper looking guns appear on the next tier (There is actual plot related-ish reasons for this.) so you'll just have to wait a bit before they show up (I think the next floor might be when the next tier appears, can't remember ATM.) The list you currently see is the main list of available tools. It might increase before we start up again. It'll definitely increase as you progress thru the campaign and discover more things.
ADDITIONALLY, I'm removing personal currency... It doesn't really work for thread RP's, since the number of available & ongoing players, fluctuates a lot. Instead there will be a party currency pool, party consumable pool, etc. You will still have a list of personal assets, like tools, armor, and consumables that you have on hoof, to use during combat. but for the most part it'll be assumed all resources belong to the party. The only things you'll be earning personally, are fame and glory (and maybe a cut of the loot after the campaign ends.)
I'll be working on the stat sheet today.
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Post by Midnight_Aurora on Feb 18, 2014 17:41:10 GMT
thanks. Plus Tech will need to be trained to use another weapon till he can get the dual guns.
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