rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Feb 18, 2014 18:32:34 GMT
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Post by Midnight_Aurora on Feb 18, 2014 19:23:13 GMT
This is looking good. Can't wait to see what you come up with for base stats for the characters. BTW will you be using some of the items from the old sheet. I can get you both Tech's and T.C.-101's Sheets.
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Post by wanderingmagus on Feb 18, 2014 19:47:39 GMT
thanks for the updates!
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Feb 18, 2014 21:07:35 GMT
Base stats will be a lot more simplified; the guide should explain what I mean (when it comes out.) I still have everyone's old stats; some stuff will carry over.
The main focus this time around is; RP and capatability with Forum behavior. Were as the the old model was more focused on a standard table-top RP with some conversion to online play... obviously the new version should be easier to use, and allow for every-pony to get a bit more creative (while still retaining stable mechanics.)
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Post by wanderingmagus on Feb 19, 2014 22:18:54 GMT
I think there's a dice rolling plugin somewhere. need one?
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Post by Midnight_Aurora on Feb 20, 2014 10:41:16 GMT
it would help in RPs that require such thing. like most of my skills that have chance of failure and it would alter some to have a 1d100 rolled to determine effect in %.
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Post by wanderingmagus on Feb 21, 2014 19:27:08 GMT
let's see if this works: WUdU9Lv32d10
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Post by wanderingmagus on Feb 21, 2014 19:28:51 GMT
OFPVQbwA3d10�
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Post by wanderingmagus on Feb 21, 2014 19:29:26 GMT
Looks like I've got the dice thing working. Currently have it set to d10. Tell me if you want this changed.
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Post by Midnight_Aurora on Feb 21, 2014 20:11:51 GMT
nice 9gR2Pb_K1d20+15
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Post by wanderingmagus on Feb 21, 2014 20:18:11 GMT
tweaked slightly: write "[ roll = X d N ]", where X is number of die and N is number of sides.
example: typed: [ roll = 2 d 4 ] (without spaces) shown: eSiQQDZz2d42d4
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Post by wanderingmagus on Feb 21, 2014 20:19:02 GMT
testing: WbPa3q3j1d1001d100
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Post by wanderingmagus on Feb 21, 2014 20:59:49 GMT
testing: waLXtaiu1d20+51d20+5
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Post by wanderingmagus on Feb 21, 2014 21:00:17 GMT
more testing: t4G7UZBA1d20+151d20+15
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Feb 22, 2014 11:40:30 GMT
we can pretty much start at this point... I barely have anything left to finish... oh and FYI: default stats are 100hp, 100% accuracy. unless you guys want the accuracy to default to a lower value (will effect both allies and enemies.) there is a system in place for customizing stats called armor perks now, in case you're wondering. so yeah, we can get started now... that means Magus needs to start the intro to the next phase. Also the list of tools is not complete...I might add more.
ALSO: I'm adding something called signature moves, to replace personal skills. the difference being that they are more powerful than normal, but are limited to being used once per an encounter. Also, ever time you get a chance to rest and do various things like heal or interact, the signature moves recharge.
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