rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Apr 26, 2014 23:55:35 GMT
Not sure about the restart. I can see it's merits, but the current priority is getting people interested in playing this rp again. They were having fun, it's just a lot of the players became busy or something. Restarting would allow everyone to start from the beginning, but the backtracking and the fact that we'd be RPing the same stuff all over again, might not help. as for training...stick with whats on the list. or just opt to wait until later. as for your Sig... what are you asking for? a sniper attack? and as for the guns... you need to consult Magus, and ask if you can have guns already... and if you do, note; That the ability set will be different than what you have listed. sorry for shooting you down like that... but as mentioned I'm trying to keep the RP balanced enough to stay a challenge, and preferably manageable. expect the cool stuff you'd want to use, to appear later on; possibly even better stuff .
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Post by Midnight_Aurora on Apr 27, 2014 0:49:32 GMT
What I listed was for later. did you see the side note?
Advanced Weapons (Hidden till a certain point in factory. This would include the Equinoxian Dual Guns).
This skill was saying with the side note he has it but can't reveal so or how to teach the party to use it till a certain point in the factory. the guns we talked about before. you never added them once they were approved. The guns themselves are advanced weapons and also require the archery skill. as for the special, it would be his most potent ability only one downside. it is long range but it also moves you to melee range. I didn't name it right sorry.
Equinoxian Tactical Strike. Personal special. player shots long range shot and follows it into melee for a twin blade slash.
The guns are designed for both melee and ranged class fighting. but more ranged then melee.
As for the guns themselves the stats were never made and never added but were approved. Was wanting it to be a bit harder to get because it is a bit more advanced then slandered medieval weapons like swords and crossbows. I had agreed on a twice normal cost for getting them or making them.
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Apr 27, 2014 3:50:02 GMT
um, when and where were the guns approved? All I recall recently, was mentioning that guns fell under archery; not that you get your own personal guns with unique abilities. If you are referring to approval, from before I did the system change; note that because, there was a system change, your guns are being nerfed. That being said, confirm with Magus that you can have guns anyway, just to remove any potential confusion. Note, that I might approve of your Sig, but I need to think about it. Also, as far as, weapon customization; I'm still working that out, but there's a good chance, you'll be able to do more stuff along those lines, by the time you reach the factory. Though, most likely, it'll fall under just more types of augments. This doesn't mean there can't be a augment for adding blades to guns. I just need to work out various balance and format issues before allowing it. As for the talent, there is no need for an advanced weapons talent; mainly because, in this setting that would equate to being able to wield stuff like black hole cannons, time blades, warp daggers, etc. Not until really late game will you have access to that stuff. in fact the weapons you guys have are just as powerful as the guns your talking about. they just look like crap.
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Post by Midnight_Aurora on Apr 27, 2014 5:07:34 GMT
Ah ok. it fine. I was using the ones from the dot hack GU series as a guide model. the guns were out of range till the factory but the knowledge is there. the only reason for advanced weapons wasn't for the stuff you described. The dual guns were more advanced then say a griffon blunderbuss or powder weapons(Chinese style). these weapons existed in the times of kings and knights but only were found in certain areas of the world.
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Apr 27, 2014 6:18:57 GMT
I know. {spoilers: stuff about the equipment being used}The tools you guys are using, are actually very advanced magic-tech devices that, due to the setting, are distributed as commercial grade props. The military grade stuff is insanely power full and won't show until the last few floors. (so yeah that's why the list of tools looks weak, because of technological disconnect, between this place and the rest of Equestrian.
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Post by Midnight_Aurora on Apr 27, 2014 18:02:27 GMT
There is nothing inside the spoiler.
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Apr 27, 2014 21:01:42 GMT
there is, the code was just broken was all.
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Post by Midnight_Aurora on Apr 28, 2014 5:35:16 GMT
ah ok. thanks. I am still going to keep knowledge about TC's full strength a secret till the factory. It is there that Ruby and Sapphire will be born. they will be taking TC's place as Tech's Summons/pets. Think of them as a full upgrade to TC but because of the data amount downloaded TC will become twin Alicorns instead of just one being. No they will not be equal one will be support type and the other will be offensive destructive type.
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rundo
Apprentice
STAREING AT CODE
Posts: 81
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Post by rundo on Apr 28, 2014 7:09:24 GMT
I'll keep that in mind as I flesh out the system. Since I haven't touched on things like summons yet.
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