Post by wanderingmagus on Feb 9, 2015 2:16:50 GMT
OOC: Skype
One sentence: Pony-themed Space Opera set in a distant future Equestria, with civil war on the horizon.
Story:
Five hundred years after the return of Princess Luna, the denizens of the planet have spread out among the stars. Technology has advanced to amazing levels, and holographs, starships, repulsorlifts, gravity fields, androids, hyperspace travel and more are increasingly commonplace. The common currency is still the bit, though mostly traded electronically. Instant communication between star systems is cheap and widely available, and modern jumpsuits are fitted with life support systems, heads-up displays, holonet connection and translation interfaces, as well as interfaces with all the modern technology now available.
Many factions have sprung up as ponies, griffons, goats, and more explored and colonized the nearby star systems, though hyperspace lanes are constantly threatened by rogue Space Pirates, smugglers in blockade runners and other low-life undesirables. Unfortunately, a few of these factions are becoming increasingly belligerent, and it is feared that war shall soon break out across the stars...
*****
There are 12 star systems. (May change as players sign up)
Factions:
Homeworld
Remnants
Ancient Empire
Pirates, Raiders, Solar Empire, and Lunar Republic
Clockwork Empire
Bitopia
Harmonia
Free Systems
Rules:
GM has final say
Any rules can and will be changed if I catch somepony trying to twist them.
Follow all Forum Rules
This means no gore, sex, or other such things
No powerplaying. This means no controlling another player's character in any way unless explicit permission is given.
No Godmodding. This means no overly-powerful characters, gods, or any such beings, unless I give explicit permission (as with Clockwork King etc)
Equestrian swears only. You know them from the show and fandom.
No real-world religion or politics. In-universe equivalents are fine.
No personal attacks out-of-character. In-character it's fine, but don't go overboard.
Try to post at LEAST a paragraph each post, as in any of my other games, and use correct spelling/grammar.
Sign up first before posting, of course.
Keep OOC in the OOC thread.
If you have "no alignment" then you're either Free System or Raider/Pirate/Outcast/etc.
Have fun!
*****
Current players:
Cosmic Starrunner (Midnight_Aurora) - Freelance defender, Homeworld
Techno "Tech" Blitz (Midnight_Aurora - CEO and Owner of Blitz Development Industries, Homeworld
Yellow Light (Wavelength) - Student/Intern/Pilot-in-Training, Homeworld
Calamity (Somebeing) - Bounty Hunter, Remnants/Homeworld/Free Systems
Emperor Scorpion (Clockwork) - First Legion Commanding Officer, Clockwork Empire
Starflight (mrspyro) - Harmonia
Vick McBread (Vick McBread) - Mercenary, Free Systems
Vive (Vick McBread) - Robot Servant, Free Systems
Jaggard Blackhoof (Bane Emural) - Pirate Captain (in disguise: Freelancing Pilot/Merchant), Pirates
Night Shine (Night Pony) - Captain of mother class battleship Valhalla and Princess Luna's rght hoof, Homeworld
Unit 3-752 (Clockwork) - Ambassador for Centaurian General Theta and the Empire, Clockwork Empire
>insert player here<
Faction Leaders:
Clockwork (Clockwork) - Emperor, Clockwork Empire
Teal (Teal Turken) - Herdfather, Harmonia
Bane Emural (Bane Emural) - Ancient Emperor, Ancient Empire
>insert leader here<
*****
Normal Sign-up form:
Name:
Gender:
Race (please try to stick with normal races. no humans please.):
Age:
Occupation:
Appearance (either description or image is fine):
Personality:
Inventory (tools, etc. money and IDs are built into jumpsuits):
Motive:
Alignment:
Backstory:
Relationships (if any):
Special abilities:
Standings with current factions:
Place of origin:
Current home (could be just your ship or a random rogue planet in the Void):
Starship (if any):
Allegiance (if any):
"Callsign" (what you're called by traffic controllers when entering orbit, if any):
Leader sign-up form (defunct, do not use unless you PM me and I give explicit permission)
Name:
Faction:
Titles, Role:
Gender:
Race (please try to stick with normal races or mechanoid. no humans please.):
Age:
Appearance (either description or image is fine):
Personality:
Inventory (tools, etc. money and IDs are built into jumpsuits):
Motive:
Alignment:
Backstory:
Relationships (if any):
Special abilities:
Standings with current factions:
Place of origin:
Current home (could be just your ship or a random rogue planet in the Void):
Starship and/or Mothership (if any):
Starship crew count:
Starship inventory:
Starship special abilities:
Troops available for immediate deployment:
"Callsign" (what you're called by traffic controllers when entering orbit, if any):
Corporate Leader Form (please PM me if you want to use it)
Name:
Company:
Titles, role:
Gender:
Race (please try to stick with normal races. no humans please.):
Age:
Appearance (either description or image is fine):
Personality:
Inventory (tools, etc. money and IDs are built into jumpsuits):
Company Motive:
Company and personal Alignment:
Company and personal Backstory:
Relationships (if any):
Special abilities:
Company's standing with current factions:
Place of origin:
Current home (could be just your ship or a random rogue planet in the Void):
Starship and/or Mothership (if any):
Starship crew count:
Starship inventory:
Starship special abilities:
Company place of origin:
Company headquarters location:
Company situation (profit, loss, stable, fluctuating):
Building/resource count:
Current corporate agreements:
Workforce count:
Main products:
Net yearly income:
Size (small planetary, system, inter-faction):
Notable company leaders and figures:
Company special "abilities"/contacts/agreements:
Criminality (fully legal, shady, highly illegal, fully illegal as per interstellar standard):
Company "Callsign" (what company ships are called by traffic controllers when entering orbit, if any):
One sentence: Pony-themed Space Opera set in a distant future Equestria, with civil war on the horizon.
Story:
Five hundred years after the return of Princess Luna, the denizens of the planet have spread out among the stars. Technology has advanced to amazing levels, and holographs, starships, repulsorlifts, gravity fields, androids, hyperspace travel and more are increasingly commonplace. The common currency is still the bit, though mostly traded electronically. Instant communication between star systems is cheap and widely available, and modern jumpsuits are fitted with life support systems, heads-up displays, holonet connection and translation interfaces, as well as interfaces with all the modern technology now available.
Many factions have sprung up as ponies, griffons, goats, and more explored and colonized the nearby star systems, though hyperspace lanes are constantly threatened by rogue Space Pirates, smugglers in blockade runners and other low-life undesirables. Unfortunately, a few of these factions are becoming increasingly belligerent, and it is feared that war shall soon break out across the stars...
*****
There are 12 star systems. (May change as players sign up)
Factions:
Homeworld
currently the most influential and oldest faction, Homeworld is based on the planet that most known sentient life originated from, and holds four star systems: Sol, Ursa 1, Canis 1, and Oblivion, their newest addition. This faction is led by a federation of Sol leaders, including the Princesses (who are still very much alive) and several high-ranking political figures elected every eight standard cycles. Homeworld planets place an emphasis on diversity and harmony between freedom and security, being quite ordered and lawful, with overall happiness levels generally high. This faction's military is powerful but rarely acts, and has a pacifist policy which urges diplomacy as the most favored option, punishing trigger-happy Guards. Armor and technological aesthetics are very antique, recalling the traditions of Ancient Equestria. This faction rarely wears clothes on-planet, and only wears jumpsuits and armor out of necessity.
Originally known as The Black Rose Empire, they are a splinter group from Homeworld that left to pursue their own technological dreams. After falling to a unknown army, they lost control of a vast empire, one that expanded many solar systems. Now living aboard their mothership, they still run the normal governmental system, two candidates are elected to run every 75 years, and who ever wins is elected emperor, which is really more of a president. Laws are loose, due to high happiness ratings from civilians. They are still militarily advanced, though are more of a pacifist empire, only having a strong military force to defend its self, and other allied nations. All civilians wear basic enhancer suits, to help with everyday life, and all study self defense classes every 5 years.
Ancient Empire
A long forgotten empire that once ruled Homeworld before its destruction in the age of Homeworld's rebirth into the universe. With the destruction of its empire, only a few remain to live the curse and memory of it. Until one day, a mysterious ship left Homeworld just after the Equestrians have finally launched into space themselves. What was within the ship, only a few can answer. Now the Ancient Empire, rebuilt by the survivors, has roamed the galaxy, looking for a place to call home. But with no avail, they return to the Homeworld but not in one ship, but a large fleet. Their government is ruled by an eternal emperor until he has passed away and his daughters or sons have claimed the throne in his stead. The eternal Ancients has became the teachers, advisers, and generals to the Ancient Empire. The Ancient Empire is technologically advanced in weaponry, defense, and space travel. The Ancients are a pacifist faction but will fight only when its necessary. The Ancient Empire's aesthetics is Modern/Technological-Utilitarian. Military personnel will wear armor with either steel armor plating or a goldish-colored metallic armor plating. The small buildings in the colony ships will be built with the goldish metal as a design and building structure. The civilians could choose to either wear loose clothes, such as robes, or none at all.
Pirates, Raiders, Solar Empire, and Lunar Republic
diametrically opposed groups of outlaw extremists who constantly try to take over Homeworld in the name of bits, power, or their chosen Princess. These factions hold no star systems, but are based on rogue planets floating far off in the Void, where few travelers dare to go. They are anarchic, often congregating around single outspoken leaders, attacking one another and then falling apart after a failed raid. These factions' militias are relatively weak but act often, with aggressive policies that often contain orders to blast targets to pieces. They prefer wearing scavenged armor and stolen jumpsuits, when they can get them. They don't have a particular aesthetic, mixing and matching as pieces are found or lost.
Clockwork Empire
A rising militaristic group of mostly Truesteel mechanoids and almost completely converted cyborgs dedicated to the assimilation of all organic life into the Empire. The Empire has taken over two star systems: Ares 1 and Ares 2. This faction is a loose hive mind controlled at the upper levels by the Clockwork King and his council. Free will exists within the Empire, but only in the upper echelons of the class system; cyborgs are at the bottom. The Empire places an emphasis on mechanical efficiency and expansionism by any means necessary. The planets of Ares 2 are entire mining worlds thick with natural and precious minerals, with the rest of the surface area and volume of the planets taken up by unending kilometer upon kilometer of refineries and factories, constantly churning out new units and parts. In orbit, starports serve as redistribution centers, delivering materials, units and parts to and from the system to Ares 1, and occasionally Bitopia, which has contracts that net it Clockwork weapons and technology in exchange for additional organic minds to assimilate. The planets of Ares 1 serve as the lynchpin for the Clockwork Armada and the "storage center" for ground forces, as well as the location of Clockwork's "palace" upon the planet Gerhart (more of a particularly large and spacious factory than anything else). This faction will currently seek to overtake planets politically or with intimidation, though if the aforementioned methods are found lacking the Empire is not afraid to strike with maximum force available. Survivors are set apart into the useful and the 'defunct', the useful instantly converted for additional soldiers, and the 'defunct' used as carbon fuel, respectively. The Empire's general aesthetic is Machine.
Bitopia
an economically powerful group of capitalists and merchants, holding two star systems: Bit 1 and Bit 2. This faction is run like a corporation, with a board of executives overseeing all trade and commerce here. Happiness level is below-average, highly dependent on the current flow of bits. Bitopia places an emphasis on profit, profit and only profit, at any cost. Bitopia planets are city-worlds of mile-high towers, corruption and crime, with every vice imaginable up for sale. This faction's military is mainly used for protecting convoys and spice shipments against theft or attack, and will ask politely for opponents to cease and desist before opening fire. Survivors are captured and, depending on the mood of the executive aboard, either taken to Homeworld for trial or enslaved and sold on the auctions, memories bottled and will thoroughly broken. This faction's technology level is high due to available capital. Bitopia's general aesthetic is Modern, with polished starships, sleek jumpsuits and the latest in fashions.
Harmonia
an isolationist and moderate group of ecology-lovers, holding one star system: Gaia 1. This faction is run communally as a sort of half-democracy, with Elders training up apprentices in the ways of harmony with nature. Happiness level is average to high. Harmonia planets are "perfect" ecosystems, with pristine air and water untouched by pollution. Buildings are all constructed of natural material and living plants, and emphasis is placed on protection of the environment foremost. This faction's military is used exclusively for maintaining isolation from outsiders and "intruders", asking sternly for non-citizens to leave before disabling. Prisoners are "reeducated" and integrated or, failing reeducation, forcibly expelled, executed, or enslaved. This faction's technology is entirely organic, but can be considered somewhat on-par with the average. Harmonia's aesthetic is Organic, with plant-based starships, clothing and tools.
Free Systems
a rag-tag group of colonists who don't want to align with any particular faction, holding two star systems: Ursa 2 and Canis 2. This faction is run democratically, with elected representatives voting on issues. Happiness level is average. Free System planets are slightly undeveloped colonies, partially terraformed with cities located within forcefields, average crime rates and half-constructed extensions for future population rises. This faction's military is used to defend the colonies and colonists traveling to and from the systems, asking firmly for attackers to cease and desist before opening fire. Survivors are captured and put on trial, then imprisoned or heavily fined before being extradited to Homeworld. This faction's technology level is average. Free System aesthetics are utilitarian-modern, with the level of bells and whistles dependent on who you are and how many bits you have.
Rules:
GM has final say
Any rules can and will be changed if I catch somepony trying to twist them.
Follow all Forum Rules
This means no gore, sex, or other such things
No powerplaying. This means no controlling another player's character in any way unless explicit permission is given.
No Godmodding. This means no overly-powerful characters, gods, or any such beings, unless I give explicit permission (as with Clockwork King etc)
Equestrian swears only. You know them from the show and fandom.
No real-world religion or politics. In-universe equivalents are fine.
No personal attacks out-of-character. In-character it's fine, but don't go overboard.
Try to post at LEAST a paragraph each post, as in any of my other games, and use correct spelling/grammar.
Sign up first before posting, of course.
Keep OOC in the OOC thread.
If you have "no alignment" then you're either Free System or Raider/Pirate/Outcast/etc.
Have fun!
*****
Current players:
Techno "Tech" Blitz (Midnight_Aurora - CEO and Owner of Blitz Development Industries, Homeworld
Yellow Light (Wavelength) - Student/Intern/Pilot-in-Training, Homeworld
Calamity (Somebeing) - Bounty Hunter, Remnants/Homeworld/Free Systems
Emperor Scorpion (Clockwork) - First Legion Commanding Officer, Clockwork Empire
Starflight (mrspyro) - Harmonia
Vick McBread (Vick McBread) - Mercenary, Free Systems
Vive (Vick McBread) - Robot Servant, Free Systems
Jaggard Blackhoof (Bane Emural) - Pirate Captain (in disguise: Freelancing Pilot/Merchant), Pirates
Night Shine (Night Pony) - Captain of mother class battleship Valhalla and Princess Luna's rght hoof, Homeworld
Unit 3-752 (Clockwork) - Ambassador for Centaurian General Theta and the Empire, Clockwork Empire
>insert player here<
Faction Leaders:
Clockwork (Clockwork) - Emperor, Clockwork Empire
Bane Emural (Bane Emural) - Ancient Emperor, Ancient Empire
>insert leader here<
*****
Normal Sign-up form:
Name:
Gender:
Race (please try to stick with normal races. no humans please.):
Age:
Occupation:
Appearance (either description or image is fine):
Personality:
Inventory (tools, etc. money and IDs are built into jumpsuits):
Motive:
Alignment:
Backstory:
Relationships (if any):
Special abilities:
Standings with current factions:
Place of origin:
Current home (could be just your ship or a random rogue planet in the Void):
Starship (if any):
Allegiance (if any):
"Callsign" (what you're called by traffic controllers when entering orbit, if any):
Leader sign-up form (defunct, do not use unless you PM me and I give explicit permission)
Name:
Faction:
Titles, Role:
Gender:
Race (please try to stick with normal races or mechanoid. no humans please.):
Age:
Appearance (either description or image is fine):
Personality:
Inventory (tools, etc. money and IDs are built into jumpsuits):
Motive:
Alignment:
Backstory:
Relationships (if any):
Special abilities:
Standings with current factions:
Place of origin:
Current home (could be just your ship or a random rogue planet in the Void):
Starship and/or Mothership (if any):
Starship crew count:
Starship inventory:
Starship special abilities:
Troops available for immediate deployment:
"Callsign" (what you're called by traffic controllers when entering orbit, if any):
Corporate Leader Form (please PM me if you want to use it)
Name:
Company:
Titles, role:
Gender:
Race (please try to stick with normal races. no humans please.):
Age:
Appearance (either description or image is fine):
Personality:
Inventory (tools, etc. money and IDs are built into jumpsuits):
Company Motive:
Company and personal Alignment:
Company and personal Backstory:
Relationships (if any):
Special abilities:
Company's standing with current factions:
Place of origin:
Current home (could be just your ship or a random rogue planet in the Void):
Starship and/or Mothership (if any):
Starship crew count:
Starship inventory:
Starship special abilities:
Company place of origin:
Company headquarters location:
Company situation (profit, loss, stable, fluctuating):
Building/resource count:
Current corporate agreements:
Workforce count:
Main products:
Net yearly income:
Size (small planetary, system, inter-faction):
Notable company leaders and figures:
Company special "abilities"/contacts/agreements:
Criminality (fully legal, shady, highly illegal, fully illegal as per interstellar standard):
Company "Callsign" (what company ships are called by traffic controllers when entering orbit, if any):