Post by Clockwork on Nov 27, 2014 11:38:03 GMT
Name: Clockwork
Gender: Other
Age: Unknown
Race: Alicorn/Machine
Cutie Mark: Two intersecting cogs/None
Appearance: Tall and spindly figure, usually wearing a red cloak and small, copper pauldrons. Arms and head are metallic oranges and golds, the head sporting a black goatee and sideburns, two blue goggle lenses for eyes, and a black top hat. Fingers are clawed to a blunt point. No visable legs.
Personality: On the best of days, Clockwork is somewhat polite, driven towards a set goal or silent and keen to simply observe the world and note how he may change it. At his worst, the machine is known for being utterly relentless, backstabbing friend and foe alike and taking on a militant mind. Certain creatures he will not raise a hand to, however, such as some ponies and most of his 'family', but with Clockwork, you can never be sure if you're as safe as you think.
Occupation: After giving up his duties as Time God, Clockwork runs a business empire alongside his own micronation to the north of Saddle Arabia, well entrenched within the Great Sea, known to locals as the Isle of Fire. His duties include overseeing mining endeavors, keeping track and payment of his many hundreds of shadow companies, and generally providing maintainence and updates to both his soldiers, defences and population.
Biography: -
Inventory: Chronos-Lever: The last remenant of Clockwork's alicorn days before his rebirth as a machine. Within its metallic casing are many complex mechanisms attuned to Clockwork's sole grasp, and features a curved blade that unsheaths from the cane's shaft.
Soul Chamber: Clockwork's heart, stored well within his form with a plethora of security devices for complete protection. Not only is this cruciable essential for Clockwork's continued functioning, it also serves as a beacon for his Satyrian Guards and a link to his army.
Special Skills: -
Other Info: When visiting other lands, Clockwork is accompanied by four SATYRIAN guards, who each act as direct links to both Clockwork and his city, and feature built-in teleport homers to Clockwork's location. They are fearsome and unforgiving fighters in melee combat, and their strange bipedal design makes them capable sprinters.
Gender: Other
Age: Unknown
Race: Alicorn/Machine
Cutie Mark: Two intersecting cogs/None
Appearance: Tall and spindly figure, usually wearing a red cloak and small, copper pauldrons. Arms and head are metallic oranges and golds, the head sporting a black goatee and sideburns, two blue goggle lenses for eyes, and a black top hat. Fingers are clawed to a blunt point. No visable legs.
Personality: On the best of days, Clockwork is somewhat polite, driven towards a set goal or silent and keen to simply observe the world and note how he may change it. At his worst, the machine is known for being utterly relentless, backstabbing friend and foe alike and taking on a militant mind. Certain creatures he will not raise a hand to, however, such as some ponies and most of his 'family', but with Clockwork, you can never be sure if you're as safe as you think.
Occupation: After giving up his duties as Time God, Clockwork runs a business empire alongside his own micronation to the north of Saddle Arabia, well entrenched within the Great Sea, known to locals as the Isle of Fire. His duties include overseeing mining endeavors, keeping track and payment of his many hundreds of shadow companies, and generally providing maintainence and updates to both his soldiers, defences and population.
Biography: -
Inventory: Chronos-Lever: The last remenant of Clockwork's alicorn days before his rebirth as a machine. Within its metallic casing are many complex mechanisms attuned to Clockwork's sole grasp, and features a curved blade that unsheaths from the cane's shaft.
Soul Chamber: Clockwork's heart, stored well within his form with a plethora of security devices for complete protection. Not only is this cruciable essential for Clockwork's continued functioning, it also serves as a beacon for his Satyrian Guards and a link to his army.
Special Skills: -
Other Info: When visiting other lands, Clockwork is accompanied by four SATYRIAN guards, who each act as direct links to both Clockwork and his city, and feature built-in teleport homers to Clockwork's location. They are fearsome and unforgiving fighters in melee combat, and their strange bipedal design makes them capable sprinters.