Post by Ethereal Nebula on Oct 6, 2014 20:45:15 GMT
(Temporary typing, will detail and organize later on)
World
Geria
Genre - Modern Fantasy
Map
Culture
Race
Human
This race is quite durable and persistent on their ability to survive. Humans thrive on being social, making friends and traveling the world. They are perfectly balanced and can fit well into any role.
Shura
A race of powerful creatures. The Shura are humanoid figures with animalistic traits that comes in a wide varieties. Depending on which clan one was born to, will depends what type of magic that is natural to them.
Haos
Aggressive creatures who have plagued the world for as long as anyone can remember. All they know is destruction and have no concept of morality. If ever spotted, kill on sight or you'll regret it. Though rumors say that there are few who are capable of being intelligent and are feared worst of all.
Haos
Essentia
The basic energy necessary for any form of life is essentia itself. Essentia is an immaterial substance that saturates the world. Though it can be found present in all things it is inherently intangible and invisible to the untrained eye. Those who are capable of harnessing essentia must by virtue possess magic. Though
Crafting/Upgrading
Magic
Physical Magic
Elemental Magic
Fire-Water-Air-Earth-Lightning-Ice-Plant
The most basic of magic. Those with this ability can control and create their respective elements, though may find it much harder to manipulate magic that have been mixed with other aspects. Being in tune with their elements, they have been granted some immunity to reduce accidentally harming of themselves. Of course the potency of such skills are varied depending on their proficiency in such magic.
The Opposing
Light-Shadow
With the ability to solidify and wield such elements, people with this ability are quite rare to find. As how well you can wield this magic all depends on one's will and it's not always quite obvious to others or even the wielder themselves. The two magic are always at a waging battle with one another and people who wield such magic may find it hard to work together with their other half.
Unaffiliated
Arcane
Glyphs... incantations... rewards of power come to those who waits. Arcane is a type of magic that is quite versatile, in that one can come up with many ways to use it, as long as you can come up with how to get there. Though it may seem trivial and simple to understand, one can not truly use the full potential of arcane magic without discipline and patience. Spells that use little to no preparation produces the weakest of sparks. While those that takes the time to concentrate and condense the magic in the environment can create amazing and sometime terrifying effects.
Healing
Users can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
Mana Manipulation
The ability to manipulate the blanket of sentient energy that surrounds living and non-living things that is used to form magic. Of course how well one can use such an ability depends on the users proficiency in such magic.
Summoning
The ability of a magic user to shape and form their magic into semi-independent creatures. These constructs have no will or mind and are 100% obedient to the caster. The creatures can be infused with other magic (like fire). The shape, size and number depend on the magic power of the caster (For example if the caster can summon for example 5 human like swordsmen with his magic, he can make a one giant dragon like monster). The summons's abilities depend on their form. Upon consuming a soul he can strengthen his magic directly or use the souls as a summon which takes less energy to form but instead it's needed to keep the soul under control. There are cases of rogue summons going on a rampage because the caster couldn't keep them under control.
Once summoned they will drain a steady amount of energy to keep them out. Their appearances can range from silhouettes in color of the caster's magic to real life human/monsters.
Mental Magic
Telekinesis
The ability to manipulate objects with one's mind. Though Telekinesis is one of the most common of mental magic, it has some limitation.
-Can not manipulate magic-based matters/energies.
-Psychic strength may be proportional to user's capacity, meaning an opponent with physical strength stronger than the user's mental strength may break free, or even be immune to the ability altogether.
-Can only move objects that is in sight.
-May be unable to move certain objects, or move only certain objects.
-Ineffective against those who also have mental magic that are equal or greater than their own.
Telepathic
The power to mentally receive and/or transmit information. Just like the previous, this ability have their limitation.
-Does not work on mindless beings.
-May be limited to a certain range to work, including touch only.
-May be limited to certain number of targets at a time.
-May be constantly active and have to constantly hear thoughts. (Since the user constantly hears thoughts, this power becomes ineffective in large crowds.)
-May not be able to read impulsive actions.
-Users of mental magic are either immune or highly resistant depending on their proficiency.
-May get overwhelmed by too many thoughts.
-Unless one is multilingual or has the automatic ability to translate and decrypt, ability may not work if the target is thinking in alternate languages or encrypted codes.
-The more intense the thought, the louder it sounds to the user.
Illusion Manipulation
User with this ability can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Depending on their potency some users can create complex and detailed worlds, while others may only be able to alter the way they or the target are perceived. An ability such as this is mark unpredictable in the world and users are keep under close watch, should they become rouge.
Kinetic Manipulation
Users can transfer kinetic energy from one object to another, thus strengthening their attacks, or tearing holes in walls with a simple touch, turn an object's potential energy into kinetic energy, making it explosive, or cause target to be unable to move or unable to stop if in motion. This ability has a few variations to it. Of course like all magic, how strong it is and it's potential is up to the users. Power means nothing to a wielder who can not control it.
Empathy
This branch of magic allows users to be able to fully interpret and replicate emotions, moods, and temperaments of others. This is quite a unique skill to have and not much is known on the potential such a skill have. Though there is research that tries to better understand this power, it has been known that those who are born with this do not live long. Possibly because of such a heavy toll it takes on the wielder.
Teleportation
The ability to move instantaneously from one location to another without physically occupying the space in between. Users of such an ability always start off small, being able to only teleport short distances and small amount of mass. Those who can improve their ability can increase the distances and amount of mass they can teleport.
-Can only teleport to a place they have been before.
-Exceptions are when the target is in eyesight or in close quarters.
-Can not teleport through magically enchanted areas.
Precognition
Power to perceive future events before they happen. It varies from person to person on how much they can see and how they receive such events. This power can be unpredictable as some users may be able to refine such powers to sway more in their favor. While others may never be able to control it and will receive such sights whenever the power wills it.
School
Rules
-Students live in two people dorms
-Going to class isn't mandatory, but passing semester exams is
-No fighting without a facility supervising
Map
Teachers
World
Geria
Genre - Modern Fantasy
Map
Culture
Race
Human
This race is quite durable and persistent on their ability to survive. Humans thrive on being social, making friends and traveling the world. They are perfectly balanced and can fit well into any role.
Shura
A race of powerful creatures. The Shura are humanoid figures with animalistic traits that comes in a wide varieties. Depending on which clan one was born to, will depends what type of magic that is natural to them.
Haos
Aggressive creatures who have plagued the world for as long as anyone can remember. All they know is destruction and have no concept of morality. If ever spotted, kill on sight or you'll regret it. Though rumors say that there are few who are capable of being intelligent and are feared worst of all.
Haos
Stingroll -
Essentia
The basic energy necessary for any form of life is essentia itself. Essentia is an immaterial substance that saturates the world. Though it can be found present in all things it is inherently intangible and invisible to the untrained eye. Those who are capable of harnessing essentia must by virtue possess magic. Though
Crafting/Upgrading
Magic
Physical Magic
Elemental Magic
Fire-Water-Air-Earth-Lightning-Ice-Plant
The most basic of magic. Those with this ability can control and create their respective elements, though may find it much harder to manipulate magic that have been mixed with other aspects. Being in tune with their elements, they have been granted some immunity to reduce accidentally harming of themselves. Of course the potency of such skills are varied depending on their proficiency in such magic.
The Opposing
Light-Shadow
With the ability to solidify and wield such elements, people with this ability are quite rare to find. As how well you can wield this magic all depends on one's will and it's not always quite obvious to others or even the wielder themselves. The two magic are always at a waging battle with one another and people who wield such magic may find it hard to work together with their other half.
Unaffiliated
Arcane
Glyphs... incantations... rewards of power come to those who waits. Arcane is a type of magic that is quite versatile, in that one can come up with many ways to use it, as long as you can come up with how to get there. Though it may seem trivial and simple to understand, one can not truly use the full potential of arcane magic without discipline and patience. Spells that use little to no preparation produces the weakest of sparks. While those that takes the time to concentrate and condense the magic in the environment can create amazing and sometime terrifying effects.
Healing
Users can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
Mana Manipulation
The ability to manipulate the blanket of sentient energy that surrounds living and non-living things that is used to form magic. Of course how well one can use such an ability depends on the users proficiency in such magic.
Summoning
The ability of a magic user to shape and form their magic into semi-independent creatures. These constructs have no will or mind and are 100% obedient to the caster. The creatures can be infused with other magic (like fire). The shape, size and number depend on the magic power of the caster (For example if the caster can summon for example 5 human like swordsmen with his magic, he can make a one giant dragon like monster). The summons's abilities depend on their form. Upon consuming a soul he can strengthen his magic directly or use the souls as a summon which takes less energy to form but instead it's needed to keep the soul under control. There are cases of rogue summons going on a rampage because the caster couldn't keep them under control.
Once summoned they will drain a steady amount of energy to keep them out. Their appearances can range from silhouettes in color of the caster's magic to real life human/monsters.
Mental Magic
Telekinesis
The ability to manipulate objects with one's mind. Though Telekinesis is one of the most common of mental magic, it has some limitation.
-Can not manipulate magic-based matters/energies.
-Psychic strength may be proportional to user's capacity, meaning an opponent with physical strength stronger than the user's mental strength may break free, or even be immune to the ability altogether.
-Can only move objects that is in sight.
-May be unable to move certain objects, or move only certain objects.
-Ineffective against those who also have mental magic that are equal or greater than their own.
Telepathic
The power to mentally receive and/or transmit information. Just like the previous, this ability have their limitation.
-Does not work on mindless beings.
-May be limited to a certain range to work, including touch only.
-May be limited to certain number of targets at a time.
-May be constantly active and have to constantly hear thoughts. (Since the user constantly hears thoughts, this power becomes ineffective in large crowds.)
-May not be able to read impulsive actions.
-Users of mental magic are either immune or highly resistant depending on their proficiency.
-May get overwhelmed by too many thoughts.
-Unless one is multilingual or has the automatic ability to translate and decrypt, ability may not work if the target is thinking in alternate languages or encrypted codes.
-The more intense the thought, the louder it sounds to the user.
Illusion Manipulation
User with this ability can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Depending on their potency some users can create complex and detailed worlds, while others may only be able to alter the way they or the target are perceived. An ability such as this is mark unpredictable in the world and users are keep under close watch, should they become rouge.
Kinetic Manipulation
Users can transfer kinetic energy from one object to another, thus strengthening their attacks, or tearing holes in walls with a simple touch, turn an object's potential energy into kinetic energy, making it explosive, or cause target to be unable to move or unable to stop if in motion. This ability has a few variations to it. Of course like all magic, how strong it is and it's potential is up to the users. Power means nothing to a wielder who can not control it.
Empathy
This branch of magic allows users to be able to fully interpret and replicate emotions, moods, and temperaments of others. This is quite a unique skill to have and not much is known on the potential such a skill have. Though there is research that tries to better understand this power, it has been known that those who are born with this do not live long. Possibly because of such a heavy toll it takes on the wielder.
Teleportation
The ability to move instantaneously from one location to another without physically occupying the space in between. Users of such an ability always start off small, being able to only teleport short distances and small amount of mass. Those who can improve their ability can increase the distances and amount of mass they can teleport.
-Can only teleport to a place they have been before.
-Exceptions are when the target is in eyesight or in close quarters.
-Can not teleport through magically enchanted areas.
Precognition
Power to perceive future events before they happen. It varies from person to person on how much they can see and how they receive such events. This power can be unpredictable as some users may be able to refine such powers to sway more in their favor. While others may never be able to control it and will receive such sights whenever the power wills it.
School
Rules
-Students live in two people dorms
-Going to class isn't mandatory, but passing semester exams is
-No fighting without a facility supervising
Map
Teachers
Ms. Karm
Mr. Viras
Tali
Keith
Ms. Laste
ScheduleMr. Viras
Tali
Keith
Ms. Laste