Post by Asterian Starfall on Sept 9, 2014 0:09:14 GMT
{Story}Operator?
It's Central. We've located agents that had previously been logged as MIA. They're a little disoriented from the ride here, but they're in as good a shape as they could possibly be right now. We're telling you this because we need you.
A storm of money has been floating around the Corporations. You are to train your agents, get them up to pace, and infiltrate the Corporations to find out why so much money is being transferred to off-shore accounts. As you know, the Agency has lost many of its operatives since the Corporation Cooperation Act of 2037, along with much of its funding. We do the Corporations' dirty work, but We know their secrets—that makes them vulnerable. We need you to re-fund the Agency and collect any data that you come across from these businesses.
Your mission, in short, is to take everything that isn't bolted to the floor to re-build the Agency. There will always be a shadow war, Operator. We need to be able to win it.
This RP was inspired by Klei's Invisible, Inc.It's Central. We've located agents that had previously been logged as MIA. They're a little disoriented from the ride here, but they're in as good a shape as they could possibly be right now. We're telling you this because we need you.
A storm of money has been floating around the Corporations. You are to train your agents, get them up to pace, and infiltrate the Corporations to find out why so much money is being transferred to off-shore accounts. As you know, the Agency has lost many of its operatives since the Corporation Cooperation Act of 2037, along with much of its funding. We do the Corporations' dirty work, but We know their secrets—that makes them vulnerable. We need you to re-fund the Agency and collect any data that you come across from these businesses.
Your mission, in short, is to take everything that isn't bolted to the floor to re-build the Agency. There will always be a shadow war, Operator. We need to be able to win it.
Sign-ups below. Please read these instructions before you sign-up:
{Rules}
General information:- You must follow The GM's rulings. No exceptions.
- You can not act for a character you yourself did not sign up, unless given permission by the character owner or the GM.
- You can not "god-mod". Do not make plays that break the game by being over-powered. If your Agent is shot, (s)he will not be walking away from it unscathed.
- Just like Invisible, Inc. is a turn-based game, this RP functions the same way. You may only act once for each of your Agents, then you must wait.
- Agents have limited inventories. Each item takes up one slot, including, but not limited to:
- Weapons, Ammunition (Ranged only).
- Corporate intelligence.
- Auxiliary items, such as cloaking devices and traps.
- Pass cards.
- A team consists of at least one Operator and at least one Agent; your character must be in a team to participate in a mission.
- No swearing. Ponified swears are allowed.
- Unicorns may only use low-level telekinesis to manipulate objects within direct view. No other spells. This ties in with rule III.
- Pegasi can not fly, as all missions occur indoors. This ties in with rule III.
- Those of you accustomed to "lightning-RPs" in which a post is made every two minutes must be patient. This is a strategy-based RP, and, just like in the RP's counter-part, each move could be your last.
{Agents:}
- Have an inventory.
- Are in the field, and can be downed/killed/captured.
- Can interact directly and indirectly with the field topography.
- Have line-of-sight, meaning they only see what they can view with their eyes and friendly equipment.
- Can steal from downed Security.
- Can communicate with fellow Agents and the Operator.
{Operators:}
- Do not have an inventory.
- Are not in the field, and can not be downed/killed/captured.
- Can not interact directly with the field topography.
- Can run INCOGNITA programs to hack systems.
- Have bird's-eye sight, meaning they see what Agents, friendly equipment, and hacked cameras and turrets see.
- Can communicate with Agents.
{Race bonuses:}
Note, however, that because Operators are not in the field, they can not receive any of these bonuses.
- Unicorns possess better hijacking abilities. Chance of successfully hijacking a console is increased. (Free Hacker point)
- Pegasi are more maneuverable. More action can be taken. (Free Stealth point)
- Earth-ponies have better inventory capacity. (Free Inventory point)
- Zebras have the ability to use better traps. Can steal from behind Security. (Free Anarchy point)
Note, however, that because Operators are not in the field, they can not receive any of these bonuses.
{Agency Operator Sign-up}Team Call-sign:
Operator Code-name:
Operator Gender:
Operator Age:
Operator Race (Unicorn, Pegasus, Earth, Zebra):
Operator Code-name:
Operator Gender:
Operator Age:
Operator Race (Unicorn, Pegasus, Earth, Zebra):
{Agency Agent Sign-up}Team Call-sign:
Agent Code-name:
Agent Gender:
Agent Age:
Agent Race (Unicorn, Pegasus, Earth, Zebra):
Existing units:Agent Code-name:
Agent Gender:
Agent Age:
Agent Race (Unicorn, Pegasus, Earth, Zebra):
Asterian Starfall (GM) - "Central"