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Post by laserbolt on Apr 16, 2014 21:40:30 GMT
This is the sign-up for the Power Ponies Roleplay. You need three things, your character who will be taking the place of a hero or, depending on how you want to do this, villain, the hero or villain in question, and their powers. It also helps to know what your character knows in the real world, which might apply to the comic book world, like how Spike knew who they all were because he reads comics.
For example, Name: Laserbolt Age: 24 Gender: Male Race: Unicorn Job/role before change: scientist Personality and Quirk, if any: huge comic book geek Home before change: Ponyville Superpony: Siphon Alignment: Hero Secret base or home, if any: Siphon Labs Tower in Mare-tropolis Powers: -Suit --Protects from most mundane damage --Can draw powers from different energy types, i.e., coal gives it fire powers, solar panels give him light powers, etc. --Improved Movement, jumping, running, etc. Weaknesses: -Suit constantly needs energy -When suit runs out, shuts down completely, rendering Siphon immobile -Not comfortable
Now, onto rules!
RULES: Forum rules. No powerplaying (no controlling other ponies' characters or the NPCs) No godmodding (no invincibility, no instant-win abilities, no time travel, no unreasonably meta knowledge) No swearing besides pony swears (buck, horseapples, banish, mule, etc) No flaming, trolling, personal attacks, or anything else of the matter, you will be reported and banned from the game. No carrying weapons into the RP. You are defenseless until otherwise armed, and magic is being kept to a minimum until the same happens, for in-game reasons. No over the top gore No sex, drugs or anything that would be inappropriate for minors. Violation of any of the above or any of the Forum Rules will result in being reported and banned from the game.
Magus will be handling the GMing, but it's a community story. Feel free to toss ideas into the OOC thread, if you come up with something cool. It's encouraged, in fact! Thanks, and be the best hero you can be!
Already approved Heroes: Scootaloo as Jetstream Clockwork as Infernid Applebloom as Madame Miasma Wavelength as THE PATRIOT Laserbolt as Siphon Amber as Lady Amber Sweetie Belle as the Tinkeress Pinkamena as the Mirror Mare Stitch Brothers as the Doublecross Duo
In-universe heroes and villains: Lord Plague Shadownaut Mane-iac Demoness Cosmic Storm
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Post by wanderingmagus on Apr 16, 2014 21:53:07 GMT
Heroes: Name: Amber Age: 25 Gender: Female Race: Pegasus Job/role before change: Environmentalist, ecologist, gardener, veterinarian Personality and Quirk, if any: Quiet, calm, gentle to animals, thoughtful, likes reading and writing fantasy, tends towards the "good old days" Home before change: Ponyville, bordering the Everfree Forest Superpony: Lady Amber, Faerie Queene of the Enchanted Woods and the Children of Nature Alignment: Superhero Secret base or home, if any: The Citadel of Nature, in the Enchanted Woods. Powers: Nature Channeling -Create and shift to and from small alternate "dimensions" -Illusions of all sorts -Solving codes, puzzles and riddles -Launching energy spheres which can burn, push and pull with varying force -Learn about anyone by touching inanimate objects they have used before, no matter how long ago or how briefly. -Telepathic communication with other Faerie -Fly
Weaknesses: -Just as physically weak and vulnerable as any other pony -Limited endurance -Can occasionally go into hysterics if pushed far enough. -Needs to eat and sleep like any other pony
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Post by Clockwork on Apr 16, 2014 21:57:38 GMT
Character: Clockwork, Ex-Alicorn of Time and Ruler of the Clockwork Empire Super Persona: Infernid Age: Around 35 Gender: Male Race: Earth Pony Alignment: Neutral Personality: Infernid is polite and well-mannered as much as he is able to be when in the company of others, though he can seem a little withdrawn if somepony mentions his absent past. Another odd factor is how much he sits alone with hardly any form of occupation, alongside his barely supressed hive-mind with arachnids in the vicinity. Still, he adopts a calm, contolled and pleasured persona to stop people worrying about him, even if he does whisper "Sting it..." or "Feed..." after being too long in connection with arachnids...
Previous Residence: Island of Fire, Gulf of Equestria Current Residence: Homeless
Powers: Pyrokinesis - The ability to create, manipulate and extingush flames. Arachnopathy - The ability to telepathically control arachnids.
Strengths +Base knowledge in mechanical systems (Computers, electronic locks and suchlike) +Pyrokinetic abilities cover a broad range of uses +Arachnid Telepathy can be useful for scouting out areas +Increased strength and speed via Arachnopack, as well as ability to scale walls +Arachpack cannot run out of energy
Weaknesses -Advanced electrical systems (such as hacking and disabling tight security measures) must be learned before attempting to disable -Pyrokinesis, whilst drawing fire from the weilder's body, cannot be activated in wet, damp or below freezing areas (Sewers, freezer rooms, wet streets) -Arachnopathy can control up to ten small arachnids, due to stress on the mind -Arachnopack is bulky and large, with minimum space to move through is a standard doorway -Arachnopack cannot be removed
Character: Sweetie Belle, little sister of Generosity and the smile of the CMC Super Persona: The Metallic Marksmare Age: 15 Gender: Female Race: Unicorn Alignment: Neutral/Vigilante Personality: Happy-go-lucky, bouncy and ready to burst into song at a given notice, Sweetie Belle is enjoying her new lifestyle as a comic book heroine, even if she's often caught on the wrong side of the law. Though she often gets crippling homesickness when the rest of the Crusaders are absent, and usually masks the reality of the situation with a light sugarcoating, her optimism from working with her friends and allies makes her a tough egg to crack!
Previous Residence: Ponyville, Equestria Current Residence: Homeless
Powers: Ferrokinesis - The ability to manipulate pure-ore metal, such as iron, gold and even titanium. Peak Pony Accuracy - The ability to hit smaller and distant targets than even the most skiled of shots.
Strengths +Personality is often distracting for enemies, enabling team members to flank. +Ferrokinesis enables the construction of weapons, shields and armour from viable resources in short time. +Combined with Peak Pony Accuaracy (PPA), Ferrokinesis can fling viable metal shards with startling accuracy. +Near unbreakable confidence in a team.
Weaknesses -Alloy metals, such as steel, cannot be manipulated. -PPA is limited to what Sweetie can physically see. -Emotionally vulnerable when alone. -Personality can often distract allies, allowing the enemy to escape/cause severe damage.
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Post by laserbolt on Apr 16, 2014 22:33:56 GMT
Scootaloo Age:14 Gender:Female Race: Pegasus Job: Student? Cutie Mark Crusader?... Town Terror? Personality: You guys know her! Scootaloo's what can only be called the 'muscle' of the CMC, and of course, Rainbow Dash's biggest fan! She's feisty, she's tough, she's not too book-smart. And she's everyone's favorite. Or something. She also, being the resident tomcolt, reads comics! In this exciting ish, she stars as...
Jetstream! Strengths -Stores kinetic energy by moving -Can expend said energy in bursts, in various ways, including but not limited to dashing long distances, jumping up buildings, and punching villains' faces in Weakness -Can't not store energy -Needs to let energy out, or various horrible things can happen, like spontaenously fighting her team mates, or literally exploding
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Post by Mind Games on Apr 17, 2014 0:10:57 GMT
Name: North Wind Age: 21 Gender: Male Race: Pegasus Job/role before change: Weather Factory (Snowflakes) Personality and Quirk, if any: You'll see Home before change: Cloudsdale Superpony: Windigo Alignment: Hero Secret base or home, if any: a regular house (With a secret lab) in suburban maretropolis Powers: Cryokinesis: Create and manipulate ice with his mind Intangibility: can pass through solid objects Emotional Funneling: Can drain emotions Weaknesses: When he's too hot, his powers don't work
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Post by Wavelength on Apr 17, 2014 0:33:21 GMT
{-Patriot, known in Equestria as Wavelength; click to show-}An earth pony with average strength(for his kind) and excellent comprehension of applied mathematics, robotics, and metal working. Given the time and supplies, he can build just about anything... but time is the key word. Don't expect great things from a rushed pony. He's also a little awkward when he becomes the center of attention for more than two or three ponies, and he finds meetings with strangers in unfamiliar surroundings to be a little unnerving.
Patriot armor is relatively lightweight for an earth pony, somewhat akin to a human running around with an average high school backback. It can fly for a maximum of 6 hours nonstop, maintaining stability and control at 150 meters per second with a hazardous top escape speed of 300 meters per second. Surpassing 150 makes controlled flight and turning exponentially more difficult, increasing the chance that he'll tumble out of control. If he loses control at anything less than 50 meters up while flying parallel to the ground, he'll hit the deck at high speed before the suit's built-in airbrakes recover stabilized flight. Patriot armor increases impact resistance to 200% of the wearer's original resistance, rendering melee attacks and falls less damaging, but validly threatening nonetheless. It can also shrug off most small-arms fire without taking more than a tiny dent, but solid hits from high velocity rifled assault weapons will damage external components. Armor piercing rounds are likely to penetrate, and although internal components are formatted to reflect such penetrations away from the user, protection is not guaranteed. Patriot armor has expanded sections of armor, containing built-in weaponry such as: Napalm rocket pod with 12 5-inch-long incendiary rockets capable of 90% accuracy at 200 meters, while flying 500 meters in one second(before running out of fuel); Compact helmet-mounted machine gun(fed by an intricately contained chain belt feeding from a backpack of 200 rounds) that fires 10 high velocity 10-mm depleted uranium bullets per second--anything but quiet and stealthy; 1-inch launcher connected to munitions feed from a supply of 3 flashbang grenades, 5 high explosive grenades, and 3 shape charges (which send a pellet of metal straight through armor plating on impact); Fold-out riot shield "wings", which can reliably defend a crouching ally at either of the Patriot's sides against small-arms fire or the shrapnel of a nearby explosion. Patriot Armor's power joints can recharge via solar power (hidden panels beneath the armor are extremely fragile to damage of any sort when exposed and active) or joint alternators (slowly recharged by the wearer walking or running with the suit in a low-power state), and has a battery life of 3 minutes of constantly supplementing the wearer's strength with 500% more power in every joint but the jaw. (Power usually lasts far longer than 3 minutes, since the power joints are not in use between lifting large objects) Name: Wavelength Age: 36 Gender: Male Race: Earth Job/role before change: Retired, Research associate Personality and Quirk: Values family and friends, a bit shy with groups of strangers, may have difficulty speaking clearly when addressing a large group. Home before change: Ponyville Superpony: The Patriot Alignment: Hero Secret base or home, if any: Small farm on the countryside, east of Maretropolis; laboratory concealed beneath barn. Powers: Nearly boundless creativity, metal working, and engineering skill. Weaknesses: Though hard to stress due to his sense of safety in his armor, if something goes wrong and he does get stressed, he's likely to have extreme difficulty thinking clearly and logically. As mentioned before, he is a bit distant with more than one stranger at a time.
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Post by laserbolt on Apr 17, 2014 1:42:10 GMT
Name: North Wind Age: 21 Gender: Male Race: Pegasus Job/role before change: Weather Factory (Snowflakes) Personality and Quirk, if any: You'll see Home before change: Cloudsdale Superpony: Windigo Alignment: Hero Secret base or home, if any: a regular house (With a secret lab) in suburban maretropolis Powers: Cryokinesis: Create and manipulate ice with his mind Intangibility: can pass through solid objects Emotional Funneling: Can drain emotions Weaknesses: When he's too hot, his powers don't work well Change "Don't work well" To "Don't work", and you've got yourself a character. We need some more concrete kryptonites, is all. Other than that, you're approved! It looks like an interesting character, and I can't wait to play with you.
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Post by Midnight_Aurora on Apr 17, 2014 17:07:12 GMT
Equestrian Name: Care Heart Age: 26y.o. Gender: Female Race: Unicorn Day Job/Equestrian job: Medical Doctor Personality and Quirk, if any: Innocent and Helpful Superpony: The Vanishing Caretaker. Alignment: Uncertain Place of origin: Canterlot. origin universe: Equestria Universe. Secret base or home, if any: She lives near maretropolis general care and has a secret base beneath the hospital. Powers: --Advanced Intelligence: can think on her feet and adapt to most situation. --advanced Healing System and Training: has medical training and uses special tools to heal others. --Advanced Goggles: A highly refined set of goggles that look like glasses for the purpose of being able to use her full talent as a doctor even when in her hidden identity. allows for x-ray vision and dark vision. Must recharge with power source after so many uses. Uses is comparable to the average number of surgeries a doctor can do in one day. --Camouflage training: can use special equipment and techniques to make oneself invisible to the normal eyes.
Weaknesses: --Innocent and Helpful: as a doctor one must always help others be they good or bad. --Healing pack: self made pack with the ability to power her healing tools, her reverse healing generation gun, and her camoflage gear, her eyes are charged as long as she is connected to the pack or near a light source. --Power limits: pack has a limited amount of power so must be careful not to over extend herself beyond that limit. Must recharge pack or replace power cells to continue using abilities.
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Post by laserbolt on Apr 17, 2014 19:48:14 GMT
Equestrian Name: Care Heart Age: 26y.o. Gender: Female Race: Unicorn Day Job/Equestrian job: Medical Doctor Personality and Quirk, if any: Innocent and Helpful Superpony: The Vanishing Caretaker. Alignment: Uncertain Place of origin: Canterlot. origin universe: Equestria Universe. Secret base or home, if any: She lives near maretropolis general care and has a secret base beneath the hospital. Powers: --Advanced Intelligence: can think on her feet and adapt to most situation. --advanced Healing System and Training: has medical training and uses special tools to heal others. --Advanced Goggles: A highly refined set of goggles that look like glasses for the purpose of being able to use her full talent as a doctor even when in her hidden identity. allows for x-ray vision and dark vision. Must recharge with power source after so many uses. Uses is comparable to the average number of surgeries a doctor can do in one day. --Camouflage training: can use special equipment and techniques to make oneself invisible to the normal eyes. Weaknesses: --Innocent and Helpful: as a doctor one must always help others be they good or bad. --Healing pack: self made pack with the ability to power her healing tools, her reverse healing generation gun, and her camoflage gear, her eyes are charged as long as she is connected to the pack or near a light source. --Power limits: pack has a limited amount of power so must be careful not to over extend herself beyond that limit. Must recharge pack or replace power cells to continue using abilities. Approved! Can't wait to get you started again.
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Post by Asterian Starfall on Apr 29, 2014 19:40:35 GMT
How about I apply for this? Forgive me if this is a little "shady" of a character, but I do like a little balancer to powers.
Name: Asterian Élire Starfall Age: 19 Gender: Male Race: Unicorn Job before change: Clandestine agent. Personality: Secretive Home before change: Ponyville Super-pony: Nightwing Alignment: Neutrality (due to confusion of powers.) Secret base or home, if any: None Appearance: Avatar, minus cloak and hat. Black jump-suit with balaclava.
Powers:
+ Combat specialist: Hoof-to-hoof combat expert. + Defluxit in Umbram (Fade into Shadows): Able to cloak self and avoid detection from visible spectrum. + Umbra Field: Able to generate a shadow field, reducing visibility within the area to zero. - Thin-skinned: Can be more easily knocked out.
Nocturne Form (Unlocks ++ and -- abilities):
**Visual note: Eyes, mane, and tail turn pitch-black and leave a black shadow trail, voice deepens and echoes, and Nightwing gains phantom blades that run along fore-legs (these are just visual).
**All abilities before now are retained and have increased effectiveness (and weakness).**
++ Paranoia: Able to create "phantom selves" in target's eyes, startling and overwhelming their senses. ++ Deprive of Hope: Drains all near him of their morale, weakening and, through prolonged exposure, knocking them out. -- Umbra ebrius (Shadow Drunk): Entering Nocturne Form is easy, but it is not so easy to leave. Nightwing must mentally calm himself in this state in order to revert to normal—something that can not be done in stressful situations. While in Nocturne Form and stressed, Nightwing temporarily loses a small portion of his sanity. If left unchecked, this will compound, eventually causing Nightwing to lose control and enter a rampaged state, the Fallen Shade.
The Fallen Shade (Unlocks +++ and --- abilities):
**Visual note: Shadow trail from Nocturne Form intensifies.
**All abilities before now are retained and have increased effectiveness (and weakness).**
+++ Nightmare: Plants a nightmare into the target's mind, rapidly draining their morale and power. If the effect persists for five seconds, the target is knocked out. +++ Flying Death: Able to fly.
--- Aeternis Tenebris (Eternal Darkness): Nightwing is unable to exit this state manually. --- Adnectimus Lumine (Fading Light): While in this state, Nightwing can not control his actions, acting violently and irrationally. Each second spent in this state drains Nightwing's energy exponentially, draining him to exhaustion. When exhausted, Nightwing will fade to his normal state.
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Post by laserbolt on Apr 29, 2014 19:55:21 GMT
How about I apply for this? Forgive me if this is a little "shady" of a character, but I do like a little balancer to powers. Name: Asterian Élire Starfall Age: 19 Gender: Male Race: Unicorn Job before change: Clandestine agent. Personality: Secretive Home before change: Ponyville Super-pony: Nightwing Alignment: Neutrality (due to confusion of powers.) Secret base or home, if any: None Appearance: Avatar, minus cloak and hat. Black jump-suit with balaclava. Powers: + Combat specialist: Hoof-to-hoof combat expert. + Defluxit in Umbram (Fade into Shadows): Able to cloak self and avoid detection from visible spectrum. + Umbra Field: Able to generate a shadow field, reducing visibility within the area to zero. - Thin-skinned: Can be more easily knocked out. Nocturne Form (Unlocks ++ and -- abilities): **Visual note: Eyes, mane, and tail turn pitch-black and leave a black shadow trail, voice deepens and echoes, and Nightwing gains phantom blades that run along fore-legs (these are just visual). **All abilities before now are retained and have increased effectiveness (and weakness).** ++ Paranoia: Able to create "phantom selves" in target's eyes, startling and overwhelming their senses. ++ Deprive of Hope: Drains all near him of their morale, weakening and, through prolonged exposure, knocking them out. -- Umbra ebrius (Shadow Drunk): Entering Nocturne Form is easy, but it is not so easy to leave. Nightwing must mentally calm himself in this state in order to revert to normal—something that can not be done in stressful situations. While in Nocturne Form and stressed, Nightwing temporarily loses a small portion of his sanity. If left unchecked, this will compound, eventually causing Nightwing to lose control and enter a rampaged state, the Fallen Shade. The Fallen Shade (Unlocks +++ and --- abilities): **Visual note: Shadow trail from Nocturne Form intensifies. **All abilities before now are retained and have increased effectiveness (and weakness).** +++ Nightmare: Plants a nightmare into the target's mind, rapidly draining their morale and power. If the effect persists for five seconds, the target is knocked out. +++ Flying Death: Able to fly. --- Aeternis Tenebris (Eternal Darkness): Nightwing is unable to exit this state manually. --- Adnectimus Lumine (Fading Light): While in this state, Nightwing can not control his actions, acting violently and irrationally. Each second spent in this state drains Nightwing's energy exponentially, draining him to exhaustion. When exhausted, Nightwing will fade to his normal state. Nice! Before you start, does Asterian read comics, and how much?
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Post by Asterian Starfall on Apr 29, 2014 20:01:52 GMT
Nice! Before you start, does Asterian read comics, and how much? Occasionally. Enough to know the physics and what is going on. Shall I... commence?
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Post by laserbolt on Apr 29, 2014 20:33:16 GMT
Nice! Before you start, does Asterian read comics, and how much? Occasionally. Enough to know the physics and what is going on. Shall I... commence? Yeah, you can start.
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Post by Mind Games on May 18, 2014 16:50:18 GMT
Name: Mind games Age: 23 Gender: Male Race: Unicorn Job/role before change: scientist Personality and Quirk, if any: He likes comic books somewhat, and is very smart and funny, but can be a bit inappropriate at times. Home before change: Ponyville Superpony: Brain Storm Alignment: Hero Secret base or home, if any: Shared with Windigo Powers: -Can control electricity -Can read minds -Can control the minds of certain ponies, depending on their willpower -A host of other mental powers -Enhanced magic (Only illusion, levitation, teleport, and magic wall spells) Weaknesses: -If he pushes his ability too far, he may pass out. -He can only make other ponies hallucinate if he's in their mind. -If he tries to get into another pony's mind, the pony will know. -Ponies with enough willpower can resist his attempts to enter his minds, and with a LOT of willpower, may even be able to turn his abilities back on him. -Having mental abilities takes a heavy toll on his brain, so he has to sleep more than average ponies.
(I'm already working on two more OC's for this RP)
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Post by laserbolt on May 18, 2014 18:56:08 GMT
Name: Mind games Age: 23 Gender: Male Race: Unicorn Job/role before change: scientist Personality and Quirk, if any: He likes comic books somewhat, and is very smart and funny, but can be a bit inappropriate at times. Home before change: Ponyville Superpony: Brain Storm Alignment: Hero Secret base or home, if any: Shared with Windigo Powers: -Can control electricity -Can read minds -Can control the minds of certain ponies, depending on their willpower -A host of other mental powers -Enhanced magic (Only illusion, levitation, teleport, and magic wall spells) Weaknesses: -If he pushes his ability too far, he may pass out. -He can only make other ponies hallucinate if he's in their mind. -If he tries to get into another pony's mind, the pony will know. -Ponies with enough willpower can resist his attempts to enter his minds, and with a LOT of willpower, may even be able to turn his abilities back on him. -Having mental abilities takes a heavy toll on his brain, so he has to sleep more than average ponies. (I'm already working on two more OC's for this RP) Let's keep it to what we've got so far; I don't want it getting too muddled.
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