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Post by galvinroe on Feb 15, 2014 22:06:02 GMT
The Compendium of Individuals So for convenience in browsing, I shall be putting up a table of contents to quickly and effectively reach characters that I plan on using more than once. Or characters that I have not 'finished' their stories for. In other words this Table will never be done, but it should organize things into a more manageable size. I don't expect anyone will really use it besides myself, but feel free to browse my characters if you wish to. That does mean I'd like to keep this area as clean as possible. So no posting here if-you-please and if it doesn't please you, refrain anyways The Table of Characterso Pony Characters___- Group A___- The Married Crazies ___- Stanzi Soft-hooves___- Fēi Yuèliàng ___- 'The Lore Keeper o Humanoid Characters___- Murr-Ryn Cyrius___- Alvatore Winter ___- Grendin Arin Von Ranquester
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Post by galvinroe on Feb 15, 2014 22:07:56 GMT
Pony Characters
Green Stroke's Eccentric artist, mainly author. Stallion that travels the world looking for insperation, creativity and stories. Constantly on the go, he doesn't consider any county his "home" nor does he side with sides who have wars against each other. Stroke's has a strict philosophy on life: "The individual is important, is everything!" He doesn't care for great empires or governments of any sort. The only thing that matters to him is the happiness of the individual. Green Strokes is well kept from his travels through different lands, he can fight just mediocore, as he has picked up some martial arts along the way. Still he is NOT a pony who would fight if the situation had ANY other resolution and as Green Stroke's likes to say: "There is ALWAYS another resolution." Green Stroke is likeable for his eccentric behaviour but can easily be just as un-likable for . . . his eccentric behaviour. His ideas are often puzziling to ponies around him and sometimes, most times, ponies just lable him as a crazy old coot and don't look deeper into his meanings and metaphors. Green Strokes has a small entourage, consisting of: Right Hoof (Strokes' personal assistant) and Bright Mane (Strokes' apprentice) Statistics:
Age: 35
Gender: Male
Cutie Mark: Three Green Strokes
Eye Color: Green
Mane & Tail Color: Silver, White
Coat Color: Light, light Green
Physique: Well-kept, not Buff
Species: Earth Pony
Cloathing: Many
Occupation: Painter, Author, Poet, Adventurer
~~~~~~~~~Personal~~~~~~~~~~
Life Goal: Have everypony sharing the same ammout of freedom and happiness
Personality: Eccentric artist with a very definitive look on life
Likes: Happy ponies, Artistic ponies, Creativity, Friendship, Productivity
Dislikes: Government, Gods, Overly - powerful beings, SLAVERY
Friends: Anyone and everyone he happens to meet along his travels
Enemies: Alberto Rondierzo (Author who preaches the OPPOSITE of Strokes' ideas)
(Original signup for Sweet and Elite; Original Green Strokes) Name: Green Strokes
Gender: Stallion
Race: Earth Pony, with a unicorn assistant (stallion) and a unicorn apprentice (mare), if my apprentice cannot attend the party I shall still need my assistant (he carries my things)
Nationality: Equestiran (but has traveled all over the world and doesn't consider Equestria his country)
Occupation: High End Artist (Author, Poet, Painter (surreal and impressionistic) and philosopher)
Personality: A little lost in his own mind, has a small amount of trouble "relating" to others but talkative and outgoing. Does not have a firm understanding on the difference between kindness/rudeness but it should only become a problem when discussing art (mainly his) or philosophy.
Description/image: White waving locks, stylized just to the point where they are clearly not naturally falling the way they do but still seemingly chaotic in appearance. Violent Green eyes that hold a great deal of passion and tension. Pale - Pale green skin so light it is almost white but the hue is most certainly there. Tail is completely removed at the moment. If I am accepted when I enter the hall I shall be wearing a ridiculous pair of pixie paper (translucent and opalescent) wings, about twice my size in width (these do not work just a fashion and philosophical statement! I shall quickly remove them but should prove an interesting topic, I hope .) My formal attire something of a viridian (metallic silver green) kimono <- (Japanese robed clothing)
Equipment: Pocket watch, monocle (hanging loosely by ear, hardly ever uses), my three trusted fountain pens and a green "leather" (fake leather of course, we are ponies!) book-sash holding "A Fight for Immortality", "The Seventeen Obstacles" (both books by me) and "Nevermare Strange and Mr. Coarse" (My favorite book by some pony author)
Religion: TRUTH is this pony's religion the burning truth he believes lies deep within
Important info/background: Just returned from a far off land (do not want to go too much in detail with this but if asked I can find something), I believe the only reason I would be invited to this party is if Fancy Pants was a fan of mine or we are old chums, I am known for being slightly uncouth and very unorthodox but I have also been honored as a top notch l party guest. At least others are entertained watching my eccentricities
Green Strokes', that eccentric artist. ******** Right HoofName: Right Hoof
Gender: Stallion
Race: Unicorn
Nationality: Equestrian, lived in Canterlot till he moved to pony-ville.
Occupation: Green Stroke's assistant: carries the loads; writes, what I dictate to him; makes dinner (decent chef, not good) and other menial tasks
Personality: VERY level headed, more than a few times has he saved Green Stroke's from an unfavorable situation, even conversation wise! Although not the conversationalist his employer is, he has developed a good "sense" in diverting conversations when they begin reaching too close to those dangerous waters. Not terribly creative and does not have much "of interest" to say.
Equipment: Paint brushes, paints, chalk, pastels, ink, INSPERATION BOOK and paper all in a specialized black saddle bag
Description/image: A Big stallion, (muscular and tall) Right Hoof is a little imposing but his soft brown eyes show his inner kindness. His mane and tail are jet black and not tidy, his mane might be a little longer than a gentlecolt might sport. Wears a plain tunic of brown "leather" over his brown coat.
Right Hoof is not very proficient at using magic, he can only do small things (write, cook and dress) with his power. He is far more physical than most unicorns and does a great deal of manual labor for Green Strokes. This physicality is what brought him to pony-ville, as the original town for Earth-ponies, a lot of manual labor occurred. He worked as a construction pony for awhile than met Green Strokes, who enticed him with stories of the far world. Since then Right Hoof has been working for Green Strokes exclusively Right Hoof: The sensible pony in the party. ******** Bright ManeName: Bright Mane
Gender: Mare
Race: Unicorn
Nationality: Equestria, Canterlot
Occupation: Green Strokes' apprentice
Personality: Sarcastic and sometimes sardonic, had a horrible childhood but has been slowly recovering under Strokes' guardianship. Quiet, does not like to talk to other ponies much but will if prompted. Gets angry easily and a little moody (Teenager) and has a darker shade of humor than considered proper. Haughty and stubborn but not mean, directly.
Description/image: Light, light purple coat (literally almost white) with long flowing Light blue hair, meticulously washed and curled at tips. (Think of Trixie's hair but reaching down to her knee) Taller than most mares and taller than Green Strokes. Not wearing any clothing.
Equipment: Saddle sash (light blue with three Dark purple paint strokes on front) rests in front. Pastels and paper are within along with a few bits.
Important info/background: Mother and father were busy, busy ponies and Bright Mane had no siblings. When she was just a filly ran away from home and got lost in the Canterlot mountains. Luckily Green Strokes' and Right Hoof were passing by just a few days after she went lost. Having no friends in Canterlot and upset with her parents she lied to Green Strokes' and told him her parents had DIED. So, after some debate, Strokes' allowed her to tag along as his apprentice. At first she felt awful, wondering what her parents might of thought happaned but she convinced herself this was better for ALL of them, they had trouble raising a filly and she needed a caring hand. After a few days she began having fun and let her doubts float away, now she saw Strokes' as her legal guardian and has all but forgot about her parents . . . (If you feel like bringing that up , see how ambiguous that “busy” is, it is a GM's dream, haha.) Obviously a slightly neruotic and possible a little psychopathic but she is dealing with her problems as they come. Someone in need of the power of FRIENDSHIP. Bright Mane: The sassy teenager. ******** Clarissa Clause Clarissa is a bit of a nutter, a Pegasus mare who follows around Notes (Harpsichord player) as his personal assistant because she LOVE'S the harpsichord. She gets him to teach her whenever he has a chance. The only reason he puts up with her is because he has fallen madly in love with her. Clarissa doesn't really care for Notes but she loves his playing, playing which she cannot seem to get down. Clarissa used to be a secretary for Big Bucks until she heard her first harpsichord concerto. Now she cannot care for anything else but that strange, novel of an instrument. Other ponies notice Clarissa for her outstounding beauty but she couldn't care less about using her looks to her advantage. Her mind has been wipped clean of anything that is NOT Harpsichord. Statistics:
Age: 25
Gender: Female
Cutie Mark: Box of Chocolates
Eye Color: Crimson
Mane & Tail Color: Sparkling Starlight
Coat Color: Verly light red
Physique: Smaller then most mares
Species: Pegasus
Cloathing: Red Suit
Occupation: Harpsichord Fanatic, Personal Assistant
~~~~~~~~~Personal~~~~~~~~~~
Life Goal: Be able to play the Harpsichord, decently
Personality: Kind enough, if she responds, usually lost in Harpsichord land
Likes: The Harpsichord, music with the Harpsichord
Dislikes: Someone or somthing that distracts her from the Harpsichord
Friends: Notes, Octavia, Jam Becket, Green Strokes, Harpsichords
Enemies: N/A Clarissa Clause, that crazy Harpsichord fan! *** Silkaia Water
Name: Silkaia Water
Pony age: 23
company/shop/stall name: Teashop: The Green Moon (in large black letters) with Teashop (in larger black letters underneath)
Description (pony): Sikaia is a stubborn pony who just returned from Ibexia with a great deal of contacts, new friends, tea and a messy mane. But not a lick of money! She has decided to open up a tea shop to increase her wealth as well as share the wonders of the world with the ponies. Alot of ponies said she can't run a business "She's too fickle and not responisble enough" they say, well that is one of the reasons she's setting out to do it!
Description (pony image): (coming soon) Silkaia is alot shorter then most mares but she has the spirit of a princess sized pony. She gets into a lot of trouble doing things "not by the book" or "different ways" but most the time it turns out allright. Her shinning white compensates for her height though, but people think she's alot older then she is, which she is fine with! Her ensaring green eyes she uses to capture someone's attention and hold it while she speaks.
Description Shop: The shop is based off the traditional Chinese design, a place to come in and sit for hours. She sells tea by the pot, for ponies who wish to stay and enjoy the atmosphere (quiet and relaxing with soft traditional Ibexian (chinese) music playing in the background), refilling with hot water until the leaves are nothing but dregs. She also sells by the bag for those who wish to brew elsewhere. Pots and cups will be sold and displayed about the shop when she has the extra cash to invest in these pots. She sells some traditional sweets and the menu will expand with her bank account.
Shop (outside view):The entrance is basically all glass with metal framing, a couple small tables, able to sit three ponies each, sit outside. The entrance is the cash register and the large bags of tea (by ounce and loose leaf not bagged)
Shop (Inside view): The register (portion) is partially closed off from the tea section a small concrete indent begins on the sides coming 3 feet in on either side and a bamboo curtain sits just a little way in to allow just the right ammount of light into the shop, soft lights hang lite A kind of bamboo screen
If it sells what does it sell?: Teas (loose leaf) [green, herbal, red, oolong, black, yellow, white], traditional sweets, teapots (in future)
Any NPC employees?: NO, looking for some help if anypony wants to assist an up and coming business owner.
Silkaia, really likes silk clothes (which she can NEVER afford) and hot showers on cold days.
Silkaia Waters, that tea enthusiast! *** Shikahdyu DemaName: Shikahdyu Dema - soon to be known as the Zidda or Zidda
Gender: Shikahdyu is a Stallion
Age: 30 for the moment
Race: Earth Pony
Descriptive Image: A handsome pony, a very handsome pony. He has traditional Jet black hair and dark eyes with stong lashes. His coat is a shade of grey. His eyes are soft brown and he always holds a serene smile.
Short story: Shikahdyu has not yet reached his self enlightenment but he has devoted his full attention towards it. He has seen too many horrors on the planet to care about anything else. In a world that is constantly shifting and shaping itself he thinks it's necessary to find a kind of center a place one has complete control over and he has found through devotion and persistance that one place is one's own mind. Happiness is always present it only need be reached for and this he seeks to commune with his pony-kin., but Shikahdyu has not quite completed his learning but he will soon.
Realm: Shikahdyu is not a god, nor will he obtain the powers of a god but through revelation that the universe and one are the same and affected both ways he shall gain some minor miracles. Shikahdyu is self-motivated because he has seen these sufferings others have and even seeing sufferings or hearing about them makes one part of them, soon, once he has his answers, he shall attempt to share his learning with other ponies. But for now Shikahdyu is learning his lesson.
Shikahdyu Dema: Pony Buddha! **** Grendin Arin Von Ranquester < My profile picture is a glimpse at the pony. Grendin Arin Von Ranquester is King Equestrius' personal advisor, he is an earth pony but was granted long life through his lordship's powers. At 1500 years he is undeniably clever and can be, quite, manipulative but generally pulls it off as good natured banter, while still planting the seeds of doubt into other ponies minds. ovO Grendin is NOT very strong and fairly sickly. He prefers to have help with most things that he needs doing. =P He means well but he might just be a little . . . misguided and will arrogance from overcalculating EVERYTHING lead him to wrongdoing? Find out here: www.fanfiction.net/s/8010823/1/bHis_b_bEminence_bQuick overlook for those who want to "glance":
Age: 1500, appears 20
Gender: Male
Cutie Mark: Hoof and Scroll
Eye Color: Crimson
Mane & Tail Color: Light, light green
Coat Color: Pearl
Physique: Sickly, weak, not fast, scarred
Species: King's Earth Pony
Cloathing: Mantle the color of shadows
Occupation: King Equestrius' personal advisor
-------------------- Not much is known about Grendin's personal Life ----------------------
Life Goal: No one can say but shows great determination to assist the king
Personality: Appears kind and hospitable but does not seem to have many friends
Likes/ Dislike: Unknown
Friends: ?
Grendin Arin Von Ranquester, that smart pony. **********
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Post by galvinroe on Feb 15, 2014 22:15:03 GMT
Emmit K. Tel Personality: He (dislikes) travelling and uncomfortable situations but is willing to go on this journey (AAE) thanks to a necesity for bits. An unargumentative pony who likes to smile but is struck by moments of severe depression. A little airy, not focused on worldly problems and can be a bit disorganized. Enjoys theorizing on magic and talking with other intellectuals. Although kind, can be severly unhelpfull in a scrap or argument; both of which he withdraws from and attempts to remain silent. CAN be enfuriated with horrible treatment towards his wife. Doesn't really think about the government. . . Fears: Loosing his ability to theorize on magic; He really is incompetent at magic and has wasted time persuing it; He is dragging his wife out of her energetic attitude towards life; Won't be able to provide for himself or at least help his wife provide; harsh living (but he's delt with this for years). Talent: Unorthodox Magic Theory; with lots of time and lots of luck Tel is finally able to create the teleportation spell. But his talents beyond that are confined to social interaction. He is happy to talk with anypony on anypoint at anytime, unless the mood of the conversation becomes agressive or violent. Should this unfortunate circumstance occur he will abscond or appologize, whatever is best for the situation. He does have a talent for remembering conversations . . . Flaws: Unable to cast magic, of anysort save for very minor levitation spells; Unable to comprehend general magic theory (it seems flawed to him); Not organized and can be very loose with promises since he has trouble comprehending time in the same sense most ponies do. Biography: Emmit K. Tel the 'genius' who created the spacial distortion spell. Written down in pony history as one of the greatest ponies to ever live . . . Perhaps we should look at his ACTUAL story? Emmit K. Tel was born into a Canterlot middle-class family, and from the moment he was 10 and going through school he was always quiet and interested but he just didn't understand material like the other foals . . . His ideas were always, outlandish and unorthodox; all his teachers declared he wouldn't get anywhere in life. And although he took a quick interest in 'magic-theory' and discovered his strange cutie-mark shortly there-after, he was declared a dunce in that subject. Somehow, Emmit was able to slide into advanced-magic classes, most likely through the recommendation provided by Professor Rodrick Spells-worthy. The first couple days were . . . tragic. Emmit was unable to cast a single spell in the 'opening-examination' his performance was so bellow-average, the professor was driven into a fit of hysterics. Yelling at Emmit to actually TRY because no unicorn was this inept at magic. . . Emmit took the insult rather philosophically, he meekly shrugged to the professor and stated: "I have never been adept at performing magic, professor, never." After which he took a seat in the front of the class and with teary eyes. Although initially hostile . . . the professor learned to appreciate Emmit's unique and completely individual interpretation of magic. Pushing the kid through with extra 'research' work; Emmit scrapped through another magic course. However, this was the end of Emmit's 'good fortune' It was time to test into the Royal Academy of Higher Magical Users. There was no way Emmit could get around the entrance exam . . . his abominable performance destroyed all his glowing references and praises from his professors, he wouldn't go onto higher Magic-theory classes. . . . Tragic, but it wasn't the end of Emmit's world. In-fact this failure brought him into acquaintance with a pony, a pony who would have a decidedly important part to play in his life: his wife Clara Tesla. Perhaps not the most attractive of ponies, Clara was a bit commonly, a muzzle that was too long and perhaps not a beautiful face . . . but her dark hair and their shadows produced an aura of mystery, a small shading that made her difficult to approach. But her animation and vitality were enormous and, like Emmit, she was at the Dean's office to complain. Apparently, she had passed the examinations but her radical views, on the use of electricity, were not accepted. The two became acquainted then and there, when Tesla called on him to explain how simple it was: “Electricity has endless applications, these foals disagree! Stating it has but one purpose . . . destruction! They cannot understand electricity is within us all! Tell them! . . .” and she went on into complicated and unorthodox reasoning. Emmit was not an expert on electricity but he immediately felt a companionship between himself and this fellow radical. The dates started slowly, at first he kept in touch with Tesla to be encouraged and revitalized when he felt depressed, at the loss of his learning or about life in general. She enjoyed having some-pony who would sound-board and loved to hear her radical ideas. In a couple years they pulled together in matrimony. Emmit had taken up street sweeping as the only career he could retain and needed a little extra income and a lot of encouragement; Tesla liked having some-pony around who would respond intelligibly about her projects and not just gap in pity or astonishment. Now the two have received word that the Princess has a few positions open for travelling . . . Not much is left here for these two. Emmit has just been laid off from work and Tesla's inventions were not finding applicable uses. . . Both were coming to the end of their financial strings and this seemed an excellent solution. Apperance: A thin, to the point of looking sickly, midnight unicorn stallion. With a mane and tail the color of crimson and dreamy manilla eyes. Everyone would agree this stallion poses no threat; his, slightly yellow, smile is as kind and welcoming as a smile could be. Old, out of date jackets adorn this pony and his toilet is always slightly dingy and dusty, no pocket fop dangles to dazzle the eye and preview his wealth . . . his worn clothes portray his destitute position and his slightly longer than 'gentile' mane, proclaims his disinterest in fashion. Statistics: Age: 32 Race: Unicorn Gender: Stallion Cutie Mark: A thin curving arrow Eye Color: Manilla Mane & Tail Color: Crimson Mane Syle: Slightly longer than 'accepted' fashion, silky straight hair with the slightest hint of wave at the ends Coat Color: Midnight Physique: Thin to the point of sickly, no muscle Species: Unicorn Clothing: Out of style jacket, stained and frayed. Occupation: (former) Street Sweeper ~~~~~~~~~Personal~~~~~~~~~~ Life Goal: Get at least ONE of his many failed spells to work Personality: Flighty; kind; unable to comprehend the 'orthodox' theory of magic; a fan of intellectual conversation, though he has nothing to add most the time; needs a certain sense of 'freedom' to be productive Likes: Magic; magic theory; magic theorists; anyone willing to share some conversation. Dislikes: Hard Travelling and Adventure. Friends: Ryo; Jennie Spells-worthy; Enemies: Starswirl the bearded (antagonist, not directly hostile) * * * * * * * Clara TeslaPersonality: A little haughty at times but generally kind enough. Extremely energized and vitalized, goes over board with her research at times, not knowing when to stop . . . A little arrogant when coming to most others opinions, believing she knows best. Has lots of radical theories which she doesn't bother debating with others, save for Emmit. Surprisingly, not proud. Her experiments she handles with the greatest care but when finished and she understands the concept she doesn't mind passing the invention off to others, to figure out HOW it will be useful. Very organized, takes time for her walks/runs and some interaction with ponies everyday, but devotes most the time to lab-work or research. A fan of the outdoors and the solitude nature brings she's often gone into the Canterlot mountains for a weekend or a week, most times alone save for the rare occasion Emmit can be persuaded to join her. Fears: Becoming insane; losing interest in her most devoted subject 'Electricity' and succumbing to 'general magic theory'; Emmit's disapproval in life-circumstances. Talent: Electricity . . . anything to deal with electricity, electricity spells, inventions and theories; Electrical use and strategical use; Master of many spells and a renowned magic-caster, though she prefers to deal with things with the old hooves. Camping and 'roughing-it' are no problem for her, but she won't hesitate to tranquillise a bear with her magic . . . if it moves to maul her; Intelligent and interesting, if she can be persuaded to talk magic/electric theory with others. Quick to take the reigns as a 'leader'; Always able to look mysterious, even though she doesn't try. Flaws: Arrogant, doesn't care much for other ponies opinions (But if a good point about her theory comes up, she may take note to check on it, for herself of course.). Quick to take the reigns as a 'leader'. Always looks mysterious, even though she doesn't try. Biography: A pony born to adventurous parents in Lamatobad. She was raised and given the rare privilege of primary education, in this mountainous region. Showing her unbelievable interest in mathematics and the sciences her parents wearily sent her back to Equestria to receive formal training. Speed through grades like the genius she was gave her an amazing self-confidence and belief that others didn't possess her fine mental acuity, a feeling that made her rather superior, even to teachers. Quick to master several languages and progressing in the understanding of magic and pony-sciences, she discovered electricity, which she felt an immense attraction towards. From that point forward, should she attempt experiments, they dealt with Electricity first and everything else second. A theory quickly dismissed and frowned upon by magic-professors, though none of them could deny her proficiency with electricity. Soon enough, her dissertation was completed and no-one could debate her authority on Electricity, she was THE pony to see about such problems. In her Higher-magic training she found her companion in heart, her: “Secret Genius” She called him. Though few would agree that Emmit K. Tel was anything other than a confused street sweeper. Surprisingly Emmit was able to assist Tesla in her dissertation, not through practical means but in an indirect way. His talent for unorthodox magic theory helped encourage her to discover several uses of electricity in a medicinal aspect. Conceiving something along the lines of an early form of Electro convulsive Therapy. Appearance: A well kept mare that holds a kind of 'aura' about herself that makes her difficult to approach. Her dark hair falls across her face leaving strange shadows that seem to magnify this pony's thoughtfulness. Seen jogging around town bare-coat or walking for supplies in an non-restrictive dress or loose suit. Everyone has SEEN this mare but few have the courage to interrupt her thoughts Statistics: Age: 30 Race: Unicorn Gender: Mare Cutie Mark: Electric Storm Eye Color: Gray Mane & Tail Color: Black Mane Style: Ponytail with a few bang strands hanging down her cheeks and behind her ears and down her neck. Coat Color: White Physique: Athletically built, she takes good care of herself. Species: Unicorn Clothing: Slightly worn array of dresses, generally tending towards tan or gray. Sometimes seen wearing a loose suit or 'leather' vest (especially when traversing into the wilderness) Occupation: (former) Electrician, Researching, Magic-Theorist, Inventor ~~~~~~~~~Personal~~~~~~~~~~ Life Goal: Continue working on Electric theory, application and science Personality: Organized; athletic; socially-uninterested; found of nature; found of 'roughing-it'; highly intelligent; arrogant; not proud. Likes: Magic; electricity; inventions; outdoors; interesting uses of her inventions. Dislikes: Dealing with 'stupid' ponies; leaving her inventions during planned invention time; sleeping Friends: Ryo; Starswirl the bearded; Enemies: N/A
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Post by galvinroe on Feb 15, 2014 22:22:58 GMT
Stanzi Soft Hooves Age: 26 Race: Unicorn Imagery: A deathly skinny Unicorn with menacing eyes; hair turned white from fear and a coat of fine mint. . . except for the moment. At the moment his coat is covered in unmentionable filth, smelling of sweat and fear. Useful Skills: Enchanter of items and enhancing artefacts, attempting to learn how to create artefacts. Minor buffs, minimal attack capability. Proficient in discerning enchantments and curses. Desired role: Enchanter/Artificer/Puppeteer Legendary Weapon: Legendary Staff; Legendary Armor; Legendary Shillelagh; Band of Sustenance; Plain traveler's coat Biography: Stanzi Soft Hooves was a student of the High-Academy for Magical arts. One of the few unicorn accepted into the highest classes in the Magical world, but he wasn't of a high class or even a middle class . . . his parents were poor very, very poor. His natural affinity for magic got him a delicious scholarship and the professors loved is dedicated spirit, Stanzi was no 'genius' but he was dedicated and his small amount of talent ensured him a large student loan. . . Stanzi had some interest in the craft but his major selling point for magic was it's large income. Ironic he should be steeped so deep in debt it seemed he'd never get out. His specialized field, Enchantment, was said to ensure great profit, but he had to get off his hooves first and that wasn't happening . . . Until he was snatched up by a secretive patron. A professor had mentioned Stanzi at a Canterlot ball and low and behold, Stanzi had a Proprietor. His patron never met him face to face, but his messages reached him just fine. Stanzi was promised a major position as head enchanter to the Blue Blood house, IF he could recover the secrets of making the artefacts hidden in Pandemonium. Such a serendipitous event couldn't be disregarded, and Stanzi took the dangerous work, knowing the horrors that awaited him underneath the mountain. With a small contingent of warriors and magi, Stanzi was sent into the mountain, getting the Gods' favour. Even with their armour and weapons they were no match for the monsters beneath the mountain, and his group fell . . . Stanzi was forced into hiding in the desolate wastes of the demonic construct. Hiding beneath his cape, underneath a rock-slide, his ring of sustenance kept him feed but he wasn't healthy . . . nor was he clean. Stanzi was in a situation and it looked like the end. [/spoiler]
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Post by galvinroe on Feb 15, 2014 22:32:06 GMT
Fēi Yuèliàng Age: 28 Gender: Male Race: Earth-Pony Appearance: A Strawberry coat spotted with mud and ink, a tarnished and faded steel-gray Hanfu sprinkled with countless stains with a trim mud-rimmed. Sparkling champagne eyes stare out from a smiling mask of matted fur, eyes that speak of hidden depths and great zest for life. A wooden case sits proudly across his back, the constant friction of the leather stripes visible around the armpits of his Hanfu, where the fabric was more frayed and faded than anywhere else. His hair separated into many different mated braids with yellowing paper triangles; along the back it cascades down in black torrents. Once smooth hair now turned to crust from days of endless travel. A small bronze bracelet wound in the fashion of the rising dragon sits on the upper right-hoof. He carries himself with good posture but not particular pride or honour and his eyes turn from those that seek to catch his eye or scrutinize his appearance. Talent: A Journeyman Poet, not particularly famous among the many nations of Ibexia but fairly new at his craft and still traveling to gain that valued insight. A few times his poems were told with such rapture and meaning as to raise the hopes of the common-folk. Most cases occurring during some great festival or moment of high energy. However, most of Fēi Yuèliàng's poems deal with nature, the road or people he's come across. Personality and description: Perhaps a recluse, perhaps an introvert? At times he can seem the most outgoing person ever and he certainly travels quite an amount. But Fēi Yuèliàng doesn't seem comfortable around people in civilization and a hint to this might be found in one of his poems: They walk to chores and daily meetings. Their world, a structured order that they make. I build a fire, It is too close to a home. The hunger fills me, so I leave. Their structured world I have yet to make for myself. Slowly his disconnected attitude has been crumbling, perhaps due to interactions with others or his travels across the world and a growing desire to protect the beauty in everything. Then again it may just be the nature of things that leads him the way he travels . . . Backstory: Born to a local regent's wife and turning out to be a rather embarrassing scandal for his mother, as the doctor believed his father to be impotent . . . he was to be left out to the cold night air. His father and mother were not cruel ponies, and both agreed a dispatch him to a local taoist hermitage. The hope was: if the boy became a spiritual pillar, he'd never connect back to the regent or have any ambitions for politics. The boy grew well, as a servant to the elder hermits, here he did not learn ambition or impatience but both flared in him from time to time. In the center of philosophical debates he learned many lessons but most of all how to listen. Still a scholar or two had joined the hermitage and the boy wasn't denied a semi-formal education. Every now and again an official would come for assistance, and here he could pickup some political information or, if he was lucky, a new book. After a time the boy discovered poetry and his path seemed ensured. Eventually he left the hermitage although he was already 21 years of age and tragically unprepared for the world beyond. Now nine years have passed and he has learned HOW to live, now it's time for him to give life meaning. Other information of importance: Always a supply of ink, quills and parchment; unless denied him through: lack of capital; location; GM discretion
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Post by galvinroe on Feb 15, 2014 22:36:16 GMT
'The Lore-Keeper' Personality: A detached mass of rattling books and seemingly omniscient. The Lore-Keeper seeks to understand every path and everything. Nothing is beyond his detached interest and he bows to no consciousness besides the concept of knowledge. Fears: Understanding everything, coming to a complete and utter fulfillment of his quest. Being unable to continue his search for knowledge. Talent: Hyperthymesia (never forgets anything, or any emotion / aspect of it); A complete ability to convey a subject perfect and teach any-pony or thing, with the ability to comprehend that information. The closest a being of material existence can come to complete objectivity Flaws: No compassion or mercy, Comprehension of a pony's suffering but no sympathy. Inability to become emotionally agitated, in any sense. Inability to control the scenes shown upon his hide. Biography: Despite its job of maintaining and memorizing the vast archives and knowledge of EVERYTHING the Princess put a restriction and bans upon certain knowledge and denied 'The Lore-Keeper' leave to study or research into these subjects, they are forbidden knowledge. This goes against his very nature, much as the Princess are manifestations of day and night. The Lore-keeper is the manifestation of knowledge, occult, secretive and otherwise. When the faction opposing the Saviors of Harmony truly began to solidify, 'The Lore-Keeper' made ancient pacts and used long-forgotten magic, to transfer himself and most of the Canterlot archives to the opposing side. Quickly forming 'The Cult of Illumination', these shadowy figures go about experimenting in every field of every discipline. Be they morale practices or not. Many come to 'The Lore-Keeper' for knowledge and comprehension but sometimes they find the deals they must undertake are unsavory and sometimes unacceptable. Despite the great increase in knowledge, fewer are informed of new breakthrough Appearance: A great figure, rivaling Celestia or Night-Mare Moon's height, adorned in a tight-fitting black robe of unknown make and material. Wreathed in chains, weighed down with books, great tomes or manuscripts that can weight upwards of 15.5kg. Only those strange translucent eyes shimmer through the darkness it's hood casts. Sparkles of comprehension in the darkness. Statistics: Age: 3000 Race: Robbed Thing, resembles Alicorn Gender: ? Cutie Mark: ? Eye Color: Translucent or Mirrored Mane & Tail Color: Starlight Mane Style: Tight bun underneath a tight black hood Coat Color: Translucent or rather past events dance upon his hide. Ranging from celestial bodies to the movements of an ant, and leaders of ponydom to a foal being born. Physique: Tall and lengthy, as Celestia or Night-mare Moon. Species: Alicorn in apperance Clothing: A great black robe, that fits securely to the 'pony's' body. The robe blots out all view of its hide and most of the 'pony's' face. Around his body hang book chains that weigh this great creature down with books. Often ancient tomes or ledgers that weigh several pounds themselves. Occupation: Lore-keeper, Cult head, Bargain master of knowledge ~~~~~~~~~Personal~~~~~~~~~~ Life Goal: To continue documenting and understanding the workings of the known universe. Without restraint and without bias. Personality: Organized; Objective; Determined and without morales. Likes: Knowledge of any kind; Continued acquisition of knowledge Dislikes: Dealing with 'stupid' ponies; leaving her inventions during planned invention time; sleeping Friends: Cult of Illumination; Those who would further comprehension. Enemies: All who desire to prevent future discoveries, for any reason. Omniscient? Please try again, Omnipotent? Well, you are further from the answer now. He is searching for a form of Omniscient understanding. Though if ever he achieves it, it shall be at the end of all time. At the moment however the knowledge the Cult of Illumination is gathering is far more than enough to entice the pony appetite for mysteries and power. Though do keep in mind he might not know exactly what these rituals do . . . and give them to you on purpose to discover the detriments and benefits. The Lore-Keeper, that secretive creature with those books.
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Post by galvinroe on Feb 15, 2014 22:41:58 GMT
Humanoid Characters Murr-Ryn Cyrius of the Cyrius merchants. GeneralFull Name: Murr-Ryn Cyrius of the Cyrius merchants. Nicknames: Cyrius The Profitable Class: Journeyman - Masters of traveling and learning, their first focus is on survival and observation. Journeyman often pick up many traits to help keep themselves doing what they do best: surviving. Linguistic skills are often a primary component and diplomatically conveying them just as important. Minor combat skills with blades and bows, Journeyman will be able to defend themselves in a scrap and their quick minds allow them to pick up on relatively simple forms of magic, but since they are not trained scholars their abilities are rather weak. Still, they prefer to avoid these situations, entirely. Either by using a hoard of loyal minions to repel whatever danger comes or by avoiding it in it's entirety. A Journeyman might not be a challenge in the wild, on his own, but don't let him near your officials, he's likely to have you strung up for some charge, real or otherwise. A welcome addition to any party, but not a very efficient solo-character. If you plan on facing some difficult negotiations or traversing the wild country, you might think about bringing one along with you. Profession: Merchant (traveling) - Several generation of the Cyrius clan have been merchants, Murr-Ryn is no different. Find things here, sell them there. His job is to make 2 into 3 and 3 into 5. Something he prides himself on, tremendously. Gender: Male Race: 1/4 Elf, 3/4's Human: Back in the day a member of the Cyrius line, Arathir Cyrius (Murr-Ryn's great grandfather) married an Elf. The Cyrius silver tongue has only grown more potent from that day but neither his father nor Murr-Ryn have gone out of their way to charm an elf. Demeanor: Unscrupled, logical and thoughtful: Cyrius will get you what you need, when you need it. Unless it affects future business opportunities or the stability in general. Better to miss an opportunity and still have a market then make a quick sale and lose all trade. Cyrius is meticulous in his profit schemes and will check into all sources before agreeing to a meeting with a potential client. Many know his as Cyrius the profitable but some go so far as to call him: Cryius the honest. He builds customer relationships to LAST and if he is getting you sub-standard supplies, the only reason is because that is what you asked for. Cyrius likes to make friends, in fact it has become something of an obsession with him of late. Recently he's been making more unprofitable choices to encourage a mutual trust and then he begins to make back the money, through slow and prosperous relations with all those he comes across. His recent trouble in Tintagel have wrought some rather miraculous changes in behavior. But then, if Eko hadn't been there he probably wouldn't have survived and if he did, not a better more experience man, but a crippled and angry one. Weapon/Magic of Choice: Silver-tongue, Mind-Enchantments. AppearanceEye Colour: Brown Hair Colour: Obsidian black, usually sparkling because of his greasy scalp, caused from days without bathing. Stuck in an elaborate bun behind his head, obsidian, not just black due to the reflective nature of the grime. Age: 34 Birthmarks or Scars: A scar along his left buttox cheek from a rather nasty incident with a scimitar and some traveling gypsies. Actually, it was due to intoxication and a poorly balanced scimitar, placed in the perfect spot at the wrong time. But you won't hear Cyrius telling that version. That is: if the subject comes up at all. Predominant Feature: His eyes, Cyrius has warm brown eyes but if you watch him close enough and he gets to thinking, you can see those warm welcoming spheres turn cold. As he turns and becomes introspective the cold calculation of his every act is mirrored within those doors to the soul, watch and you’ll understand his nature. Although not something noticed immediately, eventually people become aware of Murr-Ryn's rather long and inexplicably slender fingers. A slightly disconcerting feature. Build: Although well kept by his constant travels, Murr-Ryn's overall features are chubby and he certainly weighs at least a good 30 pounds more than the average, well-muscled, adventurer. 50 if we are talking of slender magi. Although his torso, posterior and head are slightly chubby, his arms and legs remain startlingly thin. Most likely the effects of Elf-blood. Skin Quality: Murr-Ryn should probably be darker than he is, not to say he isn't well tanned around the exposed parts of his body, but something is keeping his skin fair and soft. Most likely the remains of Elf DNA. General Appearance: Swathed in several thin, airy, robes of dusty-white, usually found tied in turban-esce fashion about his head, you'll find Murr-Ryn striding through the wilderness on a great albino destrier with a caravan of camels in tow. Unfortunately do to his father's recent illicit activities, most of the Cyrius wealth has been confiscated. He's earned a new horse by the name of 'Silverbells' A magnificent Ethereal horse of outstanding intellect and an aura of peace, this horse brings much joy to it's master and friend, along with those that travel with him. Now his cheeks aren't quite as pudgy and his gaunt not as lively but the man is still swathed in his delicate silks. Average in height if larger in waist, Cyrius does his best to give off an air of welcome care and his gesticulations never leave one wanting for entertainment. His cheeks are usually kept baby-smooth, in company, but if you catch him on the road you’ll undoubtedly catch the wiry beginnings of stubble. PersonalityInfluences: Born with two generations of merchants to guide him, with three loving and understanding parents to guide him (Grandfather, Grandmother, father) it was an inevitable occurrence that Murr-Ryn would become a merchant. He had seen most of the world by the age of fifteen, learned from half a dozen different cultures and tried endless varieties of foods . . . any other life would have simply been degrading. Even now his father is affecting him, if in a significantly less positive manner. Now his illegal transactions cut deeply into the Cyrius wealth, most was seized by the government. Needless to say: family and every culture in Avalon had an influence in his development. His recent encounter with Likes: Elderberry wine, elven blend preferably. A variety of foods, fine cuisine of any kind. Profitable transactions and people who know what they want and are willing to pay for the deeds they do to get it, even if it means death. Dislikes: Bureaucracy, feudal governments, Monarchs who expect tributes. The pompous attitude elves give him. Merchants who don’t consider the repercussions their transactions make on the global economy. Sheer blatant disregard for life. Goals: Cyrius is just looking to rebuild the Cyrius fortune. All his contacts have deserted him and he doesn’t blame them, being close to someone, someone who is son to a contraband smuggler. Eventually he hopes to re-build the lost Cyrius trade-empire but these things take time and the recent execution of his father was more than a little disheartening. Recently a new goal has cropped up in his travels around the world, the goal of equity. A lofty and unattainable goal Cyrius has begun to balance things more than keep them the same, though he is still the meticulous merchant who'd never make a deal that would tip the scales of power far enough to affect them . . . without careful scrutinization. Strengths: The silver tongue of the Cyrius clan is legendary and their ability to pick up languages is equally impressive. Persuasion, diplomacy and bluff, all lie within the Cyrius line of talents. Weakness or Flaws: Not very strong, nimble to a point, problem with the digestive tract when he’s eaten too much meat. Mind spells are his best spells but even they are fairly weak (no advanced course in magic) Habits:General Personality: Meticulous in strategizing and logically unscrupulous when dealing with mercantile matters. Not cold and thoughtless acts of profit but well planned methods, allowing him to keep the balance of power in the region, stable. If he cannot increase the number of business opportunities in the area then he’ll do his best to prevent any harm. Generally amiable to those around him and unbelievably persuasive. A calm steady attitude that does not waver towards anger unless SEVERELY provoked. Chaotic acts of un-disciplined thought, especially those that bring dire repercussions have a way of getting under Murr-Ryn’s skin and if anything could provoke him: a swift destabilization of the surrounding trading opportunities is sure to bring a fit of fire unbeknownst to those responsible. FamilyFather: Lerantear Cyrius: recently deceased, executed at the royal block for acts of treason. Grand Father (2nd Father): Arathir Cyrius - A true merchant of his time, Arathir died some 13 years back and it was one of the saddest days for the Cyrius clan. Grandmother (Mother): Lethandir Uthuran - Like a mother to Murr-Ryn, proud and doting, she took the Cyrius clan to her homeland once, but it wasn’t a very pleasant trip, seeing how the elves laid prejudices on as hard as subtle hints could. Mother: Calina a dainty Ghost-sea lass, who didn’t find herself fit to be a mother. Soon after Murr-Ryn’s birth she left for other lands. Siblings:
Lover:
Other Family:Companions or Pets: Silverbell - Murr-Ryn's ethereal horse. She's a wonder to be around and always to make everyday a little brighter for those around her. Friends and CompatriotsEko - A dear friend of his, a daemoness who saved him from a nasty kidnapping. At the moment they are traveling together with great regard towards each other. Murr-Ryn hopes to help Eko find her meaning in life, though he hopes she'll find it in his trading caravan. She's a ferocious fighter and, in ways, a respected philosopher. He'd miss their evening fire-side chats if she were to disappear, but if she truly believed her calling led elsewhere he'd wish her best and hope one day they might meet again. BackgroundGeneral History: Born with two generations of merchants to guide him, with three loving and understanding parents to guide him (Grandfather, Grandmother, father) it was an inevitable occurrence that Murr-Ryn would become a merchant. He had seen most of the world by the age of fifteen, learned from half a dozen different cultures and tried endless varieties of foods . . . any other life would have simply been degrading. Even now his father is affecting him, if in a significantly less positive manner. Now his illegal transactions cut deeply into the Cyrius wealth, most was seized by the government. Needless to say: family and every culture in Avalon had an influence in his development. Recently Murr-Ryn's destrier collapsed along the road and broke his back. Unfortunately, Murr-Ryn had to put him down in the middle of the forest none-the less. It broke down Murr-Ryn's unwavering composure for a few days, his last connection to his family and past life, EVERYTHING was gone. A few days meditation and survival in the forest cured Ryn fast enough, although he knew HOW to survive in the forest it was not the life he wanted to live. It was time to get up and move forwards, Ryn was moving towards a new era in Cyrius history.
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Post by galvinroe on Feb 15, 2014 22:46:27 GMT
Alvatore Winter GeneralFull Name: Alvatore Winter Nicknames:Alvatore Winter: The Grey; One of Shadows; The curse'd one; The Morale-less; The debatably evil. Class: Necromancer - One who dabbles in the darker shades of the magical spectrum. Necromancers often deal with magic that is often highly debated, where traditional minds would shout: 'Evil', the necromancer is not so quick to prejudge. From death magic to re-animation, the Necromancer's philosophy revolves around mortality. The method they use to understand and sometimes combat, this short corporeal existence lies within the void and secrets of the after. Strong in magics of devastating potential and able to command those that have fallen, a necromancer is a strong alle and feared enemy. However their obsession with death often leaves them unprepared for physical combat and too often a master of the undead is brought down by the cold blade. Profession: Enchanter - Creating helpful spells that will assist in a variety of ways. Gender: None, Alvatore might have been a man, once, but he has long since lost his gender. His inability to reproduce hardly frightens him, he has simply given up one form of immortality for another. Race: Undead/Lich Alignment: True Neutral / Lawful Evil - Alvatore is known to deeply respect all kinds of life. His dabbles in un-death are established with the best intentions and he doesn't force this 'extension' on anyone. Still, many debate even CONSIDERING these methods dictates that Alvatore must be evil, the fact that he performs these unspeakable acts leaves little doubt in many minds: He IS EVIL. Still, those that meet him often debate that point, if they are willing to look past their prejudice. Demeanor: Alvatore the confused, some scholars called him or: Alvatore the mad. An outsider in all fields of magic, from the orthodox and accepted fields due to his dabbling in 'Black Magic' and from the Necromancers of the Obsidian Order for his ability to look at all opinions. Alvatore is a great mix of things and one of the best words to describe him might be . . . conflicted. But those who meet him would agree: that is only in the general view on ideals and prejudice. Alvatore is quite a serene fellow and as accepting of his position as anyone could ask for, be he a little lonely at times. Weapon/Magic of Choice: Undead/Necromancy/Incapacitating Magic AppearanceEye Colour: His eye sockets give off a piercing blue light. No longer a creature of the ephemeral races, his eyes aren't as changeable. His emotions are often hidden deep within, and few ever get the full range of emotions he struggles with. Hair Colour: Ice blue hair, a strong refractive quality. Age: 285 Birthmarks or Scars: Being mostly skeletal and shadow, Alvatore has plenty of 'scars' Predominant Feature: Undead. Build: Skeletal, the only visible mass is due to clothing or shadows. Skin Quality: Skeletal General Appearance: Usually a gaunt figure, heavily robbed. Alvatore does his best to keep all evidence of his undeath hidden from general sight. He isn't one to feel ashamed for what he is . . . but the townsfolk certainly don't appreciate skeletal figures prancing around in their city. PersonalityInfluences: Sister Lydia, helped develop his morale structure but he unlike his sister he doesn't believe in things simply being 'good or evil' it depends on their execution and use. Of course this brings up another influence: Sister Lydia, the Hunter. He's been running from his sister for the past two hundred and twenty years. Being a druidess and an elf, she feels the morale necessity of destroying Alvatore. And of the recent *clean-up* act, implemented by the high-council of druids. She has been placed under oath to destroy Alvatore. He is influenced by the fact that his sister wouldn't be such an unhappy person, if he hadn't turned to lichdom. His choice of life has affected her world and although he'd never have changed his decision, he wished such an outcome could have been avoided. His mysterious mentor: Jahilad Elan: The Obsidian; once Jahilad Elan: The Yellow. Spotting Alvatore's desire to learn and his goal to end life's suffering and eventually death, Jahilad pulled the young boy aside and tested his morale. After he was sure of Alvatore's interests he snuck him the occasional piece of gray magic. Soon Alvatore was inspired and went searching after necromantic knowledge on his own, and when he turned to Jahilad the old manipulator was only too pleased to pass of the information. Books of eternal un-death and lichdom, in ways it was Jahilad's method of testing theories. His plan, full of risks, turned out to be a healthy gamble as Alvatore used and IMPROVED his calculations but The Obsidian betrayer never gained an ounce of that knowledge. As he failed to take account of Alvatore's sister: Lydia and her hatred of anything slightly immoral. Alvatore is influenced by the years of segregation he has felt from human hands, though he still seems willing to trust if there is no point not to. Although a little batty from his years segregated from society he prefers to take a positive view on life. Something that hasn't changed through all the atrocities he's seen. Despite his OWN segregation and his sister's path to kill him . . . he was determined to see life as beautiful and mysterious and indeed it was. To Alvatore's eyes throwing away any kind of life was unthinkable, some day he hopes to propagate this ideal and considering how long he plans on living it might not be such a crazy thought. Likes: His work (prevention and fight against death), Life, Conversation, Postulating, Laughing, his sister and if he had any: friends. Dislikes: Prejudice, most other necromancers (their opinions on death and their dis-regard for the sacred nature of the body), most other undead (especially mindless), His affect on his sister's life. Goals: Defeat death, become an accepted member of society, get some friends. Strengths: Necromancy and magic in general, though he refuses to use it in a purposefully harmful manner. A bit of a genius, though he usually gets lost in his own head . . . Not having to breath or sleep, doesn't feel pain. Pacifist Weaknesses or Flaws: Gets lost in his thought's; Can't feel pain or in general; Pacifist; Cannot and does not want to understand psionics. Habits: Herb collecting; Talking with his journal (once memorandum) named Memda; Pondering life. General Personality: Alvatore is someone with very, very strong personal morales, he won't cross some lines, ever, no matter the repercussion. But his morales don't always coincide with society's morales as exemplified by his undead status. As a being who loves to think and chat, if you give him the chance he'll go on as long as you allow him. Alvatore is a great mix of things and one of the best words to describe him might be . . . conflicted. But those who meet him would agree: that is only in the general view on ideals and prejudice. Alvatore is quite a serene fellow and as accepting of his position as anyone could ask for, be he a little lonely at times. Of course his first love and dedication belongs to his art and study, Necromancy and the fight against death. Perhaps one day people will recognize his work. That would be a day worth seeing. FamilyFather:Mother(adopted): Lyra Heartstone Siblings: Half-sister: Lydia, The Green (druidess) Lover:Other Family:Companions or Pets:Friends and Traveling Partners: Therros - A new friend on Alvatore's Quest. The Mycoid was met with some ill news when Alvatore learned of his connection to a Nexus of magic. The nexus was degrading and, in time, Therros would lose sentience and all ability to leave as he does now. Although there was sometime before THAT uhappy event, the degeneration of the spell holding the nexus would make it impossible to travel far from it, soon. Now the two are actively looking for some solution to Therros' problem; a way to give Therros the ability to remain sentient without connectivity to the nexus. The two unlikely compatriots have found an odd kinship between them, both being creatures of magic. In time this connection would likely prove helpful for both. Important Characters:Conspectus of Lore (Alvatore Important Characters)BackgroundGeneral History: Journal - Alvatore's general history can be found here. Magical Theories:Conspectus of Lore (Alvatore Theories)
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Post by galvinroe on Feb 15, 2014 22:52:17 GMT
Grendin Arin Von Ranquester
General
Full Name: Grendin Arin Von Ranquester
Nicknames: The Raven Lord; Mors occultos; Baron of The Fife Lands
Class - Lord Visor - Master of all things official and political, master of utilizing others to whatever needs they have. Minor combat training, and some magical training. The Lord Visor is not meant to fight, he is taught to command and watch over those of the nobility. Of all the classes Lord Visors most likely have the greatest diversity of learning. They tend to focus on understanding the great heap of statistics thrown upon them and use their skills to overcome those who seek to confuse them.
Profession - Diplomat
Gender - Male
Race: 1/2 Nymph; 1/4 Human; 1/4 Elf
Alignment: Lawful Evil
Demeanour: More suave then a bucket of olive sliding down a lubricated wall of flawless polished marble in perfect room conditions with no humidity. If someone would kill by sheer grace under fire we'd all be dead. He'll enchant you with his pretty words and make it seem as though you follow a wise man. A man who wishes nothing but the best for all man-kind. Take care, he'll guide you down a path till you no longer know which way is true and which is false, then you'll be left in the darkness grasping for his hand. And at that time, he's long owned you.
He KNOWS how to use his looks to distract, knows how to influence, even those skilled in diplomatic relations, with his body language. Master of the thousands of subtle tells, perhaps a sociopath perhaps not but if you can tell what Grendin is actually thinking get yourself a book and write it down. For that moment is a time in history worth recording.
Weapon/Magic of Choice: Honeyed promises and Dependency
Appearance
Eye Colour: Champagne
Hair Colour: Starry Sky Black
Age: 57
Birthmarks or Scars: A small scar hidden behind his slim left eyebrow. The Nymph birthmark: A flower or leaf of some sort imprinted on nymph born children by their Nymph genetics. In Grendin's case a lotus, is located along his lower left rib. About his fist in size it has a strangely pleasing feel. Slightly chorus like sandpaper but flexible like the rest of the skin. Almost as if it were a silvery scar, that lite up in darkness.
Predominant Feature: Magnificent Appearance
Build: Slim, almost sickly so at times as he'll go for months of severe fasting for various reasons. Most deceiving local worshipers to believe him a holy-man.
Skin Quality: Gorgeous and pale, if Grendin is in direct sunlight it isn't by desire or choice but through necessity.
General Appearance: ". . .a man, adorned in great black-furs of some ancient beast, no, they were feathers. Feathers of a raven. As he shifted his arms from crossed, to placing a finger at his mouth the feather's caught the light and their deep purple hue was revealed. His fingernails were perfect, cut just slightly longer than the finger itself and polished to a shine. But his face, that drew everyone's attention, straight away." [Quote from Let the Winds be Fair]
A face as handsome as a devil's, perhaps slightly more feminine than most men, he had long dark eyelashes covering eyes of champagne. Amber eyes with flecks of gold. Eyes that held cold humor and something else, some might confuse it for compassion but Murr-Ryn knew better. Shadow seemed constant on those eye-sockets, they did not seem to protrude or concave, however. His nose was straight and pointed, but in a graceful manner, not too quickly coming to any point and never becoming a beak. But his mouth was most interesting of all, it curved into a slight smile, a curve that suggested irony and, although appearing friendly, at first it almost became mocking after a short while. The lips drew attention for their odd pale quality and how thin they seemed upon that face of wonders. Hair falling in straight channels along his face, but much of the shoulder length blackness was pulled, most likely in a bun, and placed underneath a strange cap. An elaborate thing not much unlike a crown. But the voice, the voice was a tea, just sweet enough so you could always lap up more.
Beneath the elegant robes sits a body thin and wired like the magical creature he is, the magic of mother and part of his father's elf blood flows through his veins, giving him an unnaturally fit body if smaller than most. Visible for all to see - if all were viewing him nude - beneath the lower left rib sits the birthmark of all Nymph-born. A lotus shaped mark stands out from the smooth flawless skin. It's consistency not unlike a scar but more graceful of form and appealing to the eye than any closing of skin. In fact the skin doesn't raise at all, a magic brand on the skin.
{-Apparel-} {-Crown of The Raven Lord-} {-Grendin Arin in Furs (New) HUGE Picture-} {-Grendin Arin of One Perspective-} {-Grendin Arin of Another Perspective-}
Personality
Influences: Those who knew Grendin's past have either died; or are so mentally tormented they are no use to anyone. However, we do know he is part Elf, Human and Nymph. For more information you'll need to go to the source and if you are close enough to get into his good graces, you probably don't want to know those details.
*Probable* Likes: Power; money; loyalty; witty servants.
*Probable* Dislikes: Debate; Disloyalty; People he cannot manipulate
*Probable* Goals: Honestly, no-one has any clue as to what Grendin is planning. His plans haven't been consistent with just gaining more land, nor have they simply been focused on gaining more favor with the king. However, we can safety assume his immediate goals have to do with STAYING in power.
Strengths: Conversation; Diplomacy; Beauty; Grace; Manipulating emotions; Making half-truths seem undeniable.
Weaknesses or Flaws: Combat; Physical labor of any-sort; Absolutely no faith in anything
Habits: If you catch Grendin performing a ritualistic habit you've just earned yourself a ticket to the dead lands; or as one of his personal assistants. To put it bluntly, although his life is organized down to what he'll be thinking at a given moment in a week, he changes his routine constantly. Deception and misdirection are Grendin's games.
General Personality: Dangerously charming. Takes the term 'Grace under Fire' to new heights, perhaps he doesn't have emotions to GIVE in those circumstances but either way they aren't shown. Not much else is known, consistently 'kind', in speech, to everyone he meets and no one has ever heard him utter a single harsh comment about another individual. His motives are more than questionable, however, and his bows always seem to have a bit of mockery in them. Grendin may seem to have a mean streak down his spine at times or he may seem to be the gentlest soul you've ever met. In truth Grendin manipulates his emotions like he does his people, perfectly. This may have something to do with how he sees the world. Although it cannot be agreed upon or denied, those he has truly wronged don't believe he looks on others as you or I. Those unfortunate souls believe Grendin lives in his own world, a farieland that only he exists in and all others are just potential slaves, waiting for the right words to bring them to heel.
As stated, these inferences are held by a few wronged people and cannot be confirmed or denied.
Family and Compatriots
Father: Some diplomat of the Erathian Duchy
Mother: The Silver Nymph?
Siblings: ?
Lover: None that are known
Other Family: ?
Companions or Pets: ?
Servants and Associates
Servants:
Grisley: Man-servant, trusted man-servant. Always looking smart in his fine clothes, as Grendin doesn't requrie Livery if the servant keeps place. One of the 'intelligent' orphans from the 'reformatory', after proving highly resilient and quick with his mind, Grisley was fortunate enough to catch Grendin's attention somehow. Although it was by accident, due to some minor issues with the 'reformatory's' procedures, Grendin is pleased he caught hold of such a diamond in the rough. After taking the boy under his 'tender' affections, the boy was quick to surrender his will. Now a hardened servant, with all the training money could by, be it mental shielding and even some minor magic: Grisley is often seen catering to his lordships many whims.
Jarrok
The White Lady
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