Post by wanderingmagus on Feb 27, 2014 19:52:21 GMT
Sign-up: innofwanderers.freeforums.net/thread/110/steampunk-expeditions-lost-jungle-temple
OOC: innofwanderers.freeforums.net/thread/125/steampunk-expeditions-lost-jungle-temple
Tl;dr: steampunk expedition to jungle temple.
One sentence: Journey through dangers physical and supernatural in search of hidden treasure as part of a group of steampunk adventurers!
*****
World notes:
The USA got replaced by Equestria.
Talking ponies aren't weird anymore.
*****
Rules:
GM has final say and can change rules whenever necessary
GM may choose assistant GMs
No controlling another's character. This also applies to GMs except in emergency situations.
If you must argue OOC, never take it beyond conversation (in-character fights welcome within reason).
Be polite OOC.
Nobody has higher rank than anypony else besides the GM and the assistant GMs, either in or out of character. You're no longer in Britain, you are in Africa, and rank means nothing when savages are after you.
Please do your best not to swear, especially OOC. Recall that this is the Victorian era.
Please participate as you can. Others may be waiting for your character to move before they can move.
No reversing time except by GM, and only in emergencies.
No powers. You're all humans. You DO have steampunk technology within reason, but it must be listed.
No personal attacks at players. We are all respectable adventurers here.
Please keep violence to a minimum when it's not an "encounter". Encounters are introduced by the GM.
Please no mature themes here. This is the Fantasy section, not the Mature section.
No involving others in backstories unless by permission.
No bringing about any sort of major disaster. This includes but is not limited to floods, tornadoes, droughts, plagues, and famines. If you "accidentally" trip a curse, your new job is to fix it.
Please sign up before playing.
Keep OOC in OOC. This is the OOC thread. Please use it.
Please limit yourself to 3 characters at the most, and play all of them.
Have fun!
*****
Current Adventurers:
Duncan 'Dodge' Charger (Clockwork) - Race car driver/mechanic, good people skills, Pegasus, Barcelona-Spain
Strakic Forge (Wavelength) - Scientist, good at languages, Human, Cairo-Egypt
Albion Laserbolt (laserbolt) - Magic Mechanic, mechanics, unicorn-turned-Human, Manehattan-Equestria
Timothy Torchbearer (rundo) - Scribe/Mapmaker/Archeologist, knowledge of ancient civilizations and interpreting writing, Human, London-England
Luminescence (Luminescence) - Cook/Cleaner/Story-writer, Plant identification and cooking, Earth Pony, Homeless/Equestrian Transit System-Equestria
Cosmic Silverstar (Midnight_Aurora) - Steampunk Engineer, multilingual/steampunk master/historian, Genetic Alicorn, Equestria
>pending<
*****
Standing upon the wooden planks of the enormous Sky-Port, you can see the massive construction of wood and brass floating above the ground like some sea creature dragged to the surface. The sound of saw and drill, the clanging of enormous hammers on anvils, shouts of thousands of workers, and screeching of steam through pipes and chimneys can be heard everywhere. The air was full of the smell of the city mixed with the salty scent of the sea: coal from the chimneys of every townhouse in London, cooked food drifting by from the restaurants and street vendors, the sour smell of rank filth from the city's sewers and gutters, and of course the increasingly familiar smell of fresh wood, molten brass and heated turpentine and lubricant from the ship.
The deck of the HMS Fortune was about two hundred meters long, with a construction vaguely resembling that of a galleon yet comfortably modern in detail, complete with a mixture of gas and new electric-arc lights. Unlike a sea-faring ship, the vessel's belly held windows all the way to the bottom, and there were cannons and Gatling-guns mounted about the sides to ward off threats both terrestrial and avian. The design of the turrets was such that the guns could swivel in almost any direction, with the operator seated comfortably within a riveted brass-plated sphere with portholes on all sides. Brass pipes carried air, ammunition and lubrication to these mechanisms, hidden cleverly beneath wooden planks and leather cushions where appropriate.
Also unlike a normal vessel, the Fortune featured a command bridge within the ship situated towards the front of the hull, before which an expansive series of ingeniously shaped port-holes, not needing to hold back the enormous pressures of the depths necessary for a water-borne craft, combined like bricks into an enormous window to the outside, giving anyone standing on the bridge a view of the entire landscape directly ahead of, to the side and beneath the ship. These windows were made of layers of reinforced brass and tempered glass to withstand powerful storms and even arrows and thrown spears, as was a known danger when flying above the savage jungles far from civilized lands. Also here were row upon row of desks to either side and upon the bridge itself, with maps, internal telegraphs, charts, gauges, levers, gears, and more, allowing the captain a direct view of all the vital information of the ship at once.
Behind this impressive area were many living-quarters and storage chambers, and in this regard the Fortune was similar to most other ships. Heavy cargo and ballast was kept in the lower decks, while living quarters were higher up; the most expensive ones, and the captain's quarters, were only a single level below the deck, the less expensive ones were farther down, and the poorest (or stingiest) of passengers rode with the cargo if they wished, though there were no windows down on the lowest levels.
There was also an impressive galley and dining-room where all guests were invited to join the captain for supper each night; a library with a modest collection of adventure and practical books could be found directly adjacent to these rooms, and one can also find a water-closet in an unobtrusive location.
In the case of an emergency there were parachutes, inflated rings, medical supplies, fire-axes, a single life-boat with a conventional heated-air lift, and other useful items such as ropes and weapons stored at convenient locations at intervals along the sides of the ship's deck.
At the moment, of course, all this was only what was written upon the pamphlets and posters that had been publicized in the London Gazette and threescore other news-paper distributors around the world. The ship itself was still having the finishing touches put on, and cargo was still being lifted onto the ship by enormous cranes. A long ramp enabled passengers to come aboard, provided, of course, that they had the tickets or the money to pay for them.
OOC: innofwanderers.freeforums.net/thread/125/steampunk-expeditions-lost-jungle-temple
Tl;dr: steampunk expedition to jungle temple.
One sentence: Journey through dangers physical and supernatural in search of hidden treasure as part of a group of steampunk adventurers!
{Full}The year is 1877, the twentieth year in the reign of our beloved Queen. Expeditions have already returned from all over the world, and the map has been filled from the North Pole to the Orient with all manner of strange and wonderful treasures as the Empire expands around the globe. Sky-ships float above the spice-markets of India, Babbage Analytical Engines clack and rumble in Cairo, and even in the New World of Equestria where Princess Celestia reigns, the sound of the Gatling Gun is heard, for technology is at last making its glorious conquest over barbaric superstition, and the Age of Science is at hand. Telegraphs lines, shining locomotive tracks, roaring ships of the Royal Navy and even the sparking, electrifying Electro-Static Discharge Coils of the Russian-born Nikola Tesla can be seen and heard everywhere.
Yet for some gentleman and lady adventurers, the thrill of discovery lies not only in the machinery that drives the modern world, but also in the exploration of the deepest and darkest continent of them all: Africa! For within those mysterious jungles of savages and rabid creatures lie untold treasure and glory waiting for the lucky and the brave to find it! Already explorers have reported all manner of treasure, from gold and silver to rooms full of every sort of gemstone imaginable. Yet they also bring back rumor of strange curses and shadowy shapes lurking in forgotten ruins, and barbaric tribes of savages guarding the homes of their gods with spears and poisoned arrows!
You, and those others with you, are about to embark on the adventure of a lifetime in search of all this and more. You are all gentlemen and ladies of some sort, though perhaps some of you have darker pasts unknown! The HMS Fortune, the finest Sky-Ship ever to fly from the gleaming brass and wood of Britain's Imperial Sky-Port, will be departing by the morrow. Who knows what may await you in the jungles of Africa?
Yet for some gentleman and lady adventurers, the thrill of discovery lies not only in the machinery that drives the modern world, but also in the exploration of the deepest and darkest continent of them all: Africa! For within those mysterious jungles of savages and rabid creatures lie untold treasure and glory waiting for the lucky and the brave to find it! Already explorers have reported all manner of treasure, from gold and silver to rooms full of every sort of gemstone imaginable. Yet they also bring back rumor of strange curses and shadowy shapes lurking in forgotten ruins, and barbaric tribes of savages guarding the homes of their gods with spears and poisoned arrows!
You, and those others with you, are about to embark on the adventure of a lifetime in search of all this and more. You are all gentlemen and ladies of some sort, though perhaps some of you have darker pasts unknown! The HMS Fortune, the finest Sky-Ship ever to fly from the gleaming brass and wood of Britain's Imperial Sky-Port, will be departing by the morrow. Who knows what may await you in the jungles of Africa?
*****
World notes:
The USA got replaced by Equestria.
Talking ponies aren't weird anymore.
*****
Rules:
GM has final say and can change rules whenever necessary
GM may choose assistant GMs
No controlling another's character. This also applies to GMs except in emergency situations.
If you must argue OOC, never take it beyond conversation (in-character fights welcome within reason).
Be polite OOC.
Nobody has higher rank than anypony else besides the GM and the assistant GMs, either in or out of character. You're no longer in Britain, you are in Africa, and rank means nothing when savages are after you.
Please do your best not to swear, especially OOC. Recall that this is the Victorian era.
Please participate as you can. Others may be waiting for your character to move before they can move.
No reversing time except by GM, and only in emergencies.
No powers. You're all humans. You DO have steampunk technology within reason, but it must be listed.
No personal attacks at players. We are all respectable adventurers here.
Please keep violence to a minimum when it's not an "encounter". Encounters are introduced by the GM.
Please no mature themes here. This is the Fantasy section, not the Mature section.
No involving others in backstories unless by permission.
No bringing about any sort of major disaster. This includes but is not limited to floods, tornadoes, droughts, plagues, and famines. If you "accidentally" trip a curse, your new job is to fix it.
Please sign up before playing.
Keep OOC in OOC. This is the OOC thread. Please use it.
Please limit yourself to 3 characters at the most, and play all of them.
Have fun!
*****
Current Adventurers:
Duncan 'Dodge' Charger (Clockwork) - Race car driver/mechanic, good people skills, Pegasus, Barcelona-Spain
Strakic Forge (Wavelength) - Scientist, good at languages, Human, Cairo-Egypt
Albion Laserbolt (laserbolt) - Magic Mechanic, mechanics, unicorn-turned-Human, Manehattan-Equestria
Timothy Torchbearer (rundo) - Scribe/Mapmaker/Archeologist, knowledge of ancient civilizations and interpreting writing, Human, London-England
Luminescence (Luminescence) - Cook/Cleaner/Story-writer, Plant identification and cooking, Earth Pony, Homeless/Equestrian Transit System-Equestria
Cosmic Silverstar (Midnight_Aurora) - Steampunk Engineer, multilingual/steampunk master/historian, Genetic Alicorn, Equestria
>pending<
*****
Standing upon the wooden planks of the enormous Sky-Port, you can see the massive construction of wood and brass floating above the ground like some sea creature dragged to the surface. The sound of saw and drill, the clanging of enormous hammers on anvils, shouts of thousands of workers, and screeching of steam through pipes and chimneys can be heard everywhere. The air was full of the smell of the city mixed with the salty scent of the sea: coal from the chimneys of every townhouse in London, cooked food drifting by from the restaurants and street vendors, the sour smell of rank filth from the city's sewers and gutters, and of course the increasingly familiar smell of fresh wood, molten brass and heated turpentine and lubricant from the ship.
The deck of the HMS Fortune was about two hundred meters long, with a construction vaguely resembling that of a galleon yet comfortably modern in detail, complete with a mixture of gas and new electric-arc lights. Unlike a sea-faring ship, the vessel's belly held windows all the way to the bottom, and there were cannons and Gatling-guns mounted about the sides to ward off threats both terrestrial and avian. The design of the turrets was such that the guns could swivel in almost any direction, with the operator seated comfortably within a riveted brass-plated sphere with portholes on all sides. Brass pipes carried air, ammunition and lubrication to these mechanisms, hidden cleverly beneath wooden planks and leather cushions where appropriate.
Also unlike a normal vessel, the Fortune featured a command bridge within the ship situated towards the front of the hull, before which an expansive series of ingeniously shaped port-holes, not needing to hold back the enormous pressures of the depths necessary for a water-borne craft, combined like bricks into an enormous window to the outside, giving anyone standing on the bridge a view of the entire landscape directly ahead of, to the side and beneath the ship. These windows were made of layers of reinforced brass and tempered glass to withstand powerful storms and even arrows and thrown spears, as was a known danger when flying above the savage jungles far from civilized lands. Also here were row upon row of desks to either side and upon the bridge itself, with maps, internal telegraphs, charts, gauges, levers, gears, and more, allowing the captain a direct view of all the vital information of the ship at once.
Behind this impressive area were many living-quarters and storage chambers, and in this regard the Fortune was similar to most other ships. Heavy cargo and ballast was kept in the lower decks, while living quarters were higher up; the most expensive ones, and the captain's quarters, were only a single level below the deck, the less expensive ones were farther down, and the poorest (or stingiest) of passengers rode with the cargo if they wished, though there were no windows down on the lowest levels.
There was also an impressive galley and dining-room where all guests were invited to join the captain for supper each night; a library with a modest collection of adventure and practical books could be found directly adjacent to these rooms, and one can also find a water-closet in an unobtrusive location.
In the case of an emergency there were parachutes, inflated rings, medical supplies, fire-axes, a single life-boat with a conventional heated-air lift, and other useful items such as ropes and weapons stored at convenient locations at intervals along the sides of the ship's deck.
At the moment, of course, all this was only what was written upon the pamphlets and posters that had been publicized in the London Gazette and threescore other news-paper distributors around the world. The ship itself was still having the finishing touches put on, and cargo was still being lifted onto the ship by enormous cranes. A long ramp enabled passengers to come aboard, provided, of course, that they had the tickets or the money to pay for them.